Chacal wrote:Yes, there is a file that you can download that replaces this with an invisible one. Can't remember if I got it here or on trainsim.com. Search for static shadow. Sorry I am not home now so I can't provide more precise help.
Hawk wrote:"Give a man a fish, you feed him for a day. Teach a man to fish, you feed him for a lifetime."
Hawk wrote:Smeg?
steve_the_slim wrote:What the smeg how does your GP15 still work with Jessie's skins and mine doesn't? His skins have been broken for me ever since the RW3 update.
PapaXpress wrote:Yes you can add the lights. Just take a look at the engine BIN file and search for a child object named with"fwd_…" and "bwd_" and copy and paste then into your engine BIN.
Oh.. you may need to change the product/provider parameters (not at home at the moment to check)
<cEntityContainerBlueprint-sChild d:id="67382264">
<ChildName d:type="cDeltaString">Fwd_Headlight_1</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">DRB_SimStuff</Provider>
<Product d:type="cDeltaString">NA</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\Lights\Loco_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000080E4F2EF3F" d:precision="string">0.9984</e>
<e d:type="sFloat32" d:alt_encoding="000000805149ADBF" d:precision="string">-0.0572</e>
<e d:type="sFloat32" d:alt_encoding="0000008006F0663F" d:precision="string">0.0028</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000A023B9AC3F" d:precision="string">0.0561</e>
<e d:type="sFloat32" d:alt_encoding="00000000F9A0EF3F" d:precision="string">0.9884</e>
<e d:type="sFloat32" d:alt_encoding="000000A0900FC23F" d:precision="string">0.1411</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000002B8786BF" d:precision="string">-0.0110</e>
<e d:type="sFloat32" d:alt_encoding="00000000BC05C2BF" d:precision="string">-0.1408</e>
<e d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.9900</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="00000060984C85BF" d:precision="string">-0.0104</e>
<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="67643000">
<ChildName d:type="cDeltaString">Bwd_Headlight_1</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">DRB_SimStuff</Provider>
<Product d:type="cDeltaString">NA</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\Lights\Loco_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000020B9FCEFBF" d:precision="string">-0.9996</e>
<e d:type="sFloat32" d:alt_encoding="000000E061A1963F" d:precision="string">0.0221</e>
<e d:type="sFloat32" d:alt_encoding="0000006029CB90BF" d:precision="string">-0.0164</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000208716993F" d:precision="string">0.0245</e>
<e d:type="sFloat32" d:alt_encoding="000000203A92EF3F" d:precision="string">0.9866</e>
<e d:type="sFloat32" d:alt_encoding="0000004008ACC4BF" d:precision="string">-0.1615</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000002075028A3F" d:precision="string">0.0127</e>
<e d:type="sFloat32" d:alt_encoding="000000C0DCB5C4BF" d:precision="string">-0.1618</e>
<e d:type="sFloat32" d:alt_encoding="000000E00B93EFBF" d:precision="string">-0.9867</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000403333A33F" d:precision="string">0.0375</e>
<e d:type="sFloat32" d:alt_encoding="00000020AE470F40" d:precision="string">3.9100</e>
<e d:type="sFloat32" d:alt_encoding="00000000D7A321C0" d:precision="string">-8.8200</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
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