Chacal wrote:Have you looked at the RW art guidelines in the developer documentation? It mentions important performance considerations, notably concerning textures and texture mapping.
eyein12 wrote:should i be ticking the backface cull option?
which didnt do anything anyway. still stutters a bit.
eyein12 wrote:do you mean art pipeline doc? or which one are you referring to then? I imported the new engine with just 1 texture map assigned. and it still stuttered.
SCLALINE wrote:also something i noticed on the B units is the light cast is on even when the headlights are off and it is on in both directions im not talking the headlight glow but the light pool on the ground, that may be causing some issues

eyein12 wrote:and where do i find the last window with ticked backface cull you showed under display properties. what section is that under?
eyein12 wrote: I made my handrails and cylinders in sketchup using 8 segments to make them up using a plugin that replicates the result in max.
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