From the magic hat!

Discussion of rolling-stock creation & re-painting.

Re: Does anyone want this stuff...

Unread postby Kali » Mon Dec 05, 2011 8:47 pm

I'll keep looking anyway - it's not like there aren't half a dozen different variations as it is!

Please tell me the cabs weren't really this colour: http://www.railpictures.net/viewphoto.p ... 977&nseq=3
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Re: Does anyone want this stuff...

Unread postby thecanadianrail » Mon Dec 05, 2011 10:17 pm

no, that is the wrong shade of green for EMD, it should be a lighter more blue like colour...although i am not shure if the gp9's ever got the green cab???
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Re: Does anyone want this stuff...

Unread postby philmoberg » Tue Dec 06, 2011 8:08 am

Kali wrote:... Please tell me the cabs weren't really this colour: ...

It's been a long time, to be sure, but I remember 4926's cab being a light-to-medium grey inside. I can't say I've ever seen a green like that inside a diesel cab.
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Re: Does anyone want this stuff...

Unread postby Kali » Tue Dec 06, 2011 12:05 pm

Well that's a relief. It can stay default unless something turns up that's drastically different.

Next question: the cylinders on the roof I presume are some sort of silencer/spark arrestors? anyone know how many exhaust exits there are from those?
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Re: Does anyone want this stuff...

Unread postby MadMike1024 » Tue Dec 06, 2011 12:12 pm

Kali wrote:Well that's a relief. It can stay default unless something turns up that's drastically different.

Next question: the cylinders on the roof I presume are some sort of silencer/spark arrestors? anyone know how many exhaust exits there are from those?


Two. Here's a set mounted long ways.

Image

I believe these to be "Spark Sentry" spark arrestors, jointly developed by Standard Oil Company and Southern Pacific. Open to discussion. What is undeniable is that exhaust gasses spin in a uniform cyclonic manner within the horizontal manifolds, where they rotate until they burn out or disintegrate. And they are ugly!
- from the Oil-Electric website.
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Re: Does anyone want this stuff...

Unread postby Griphos » Tue Dec 06, 2011 1:01 pm

This is all looking fantastic to me. I'm so impressed with you guys' ability to do this and create such wonderful models for the sim with such fidelity.
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Re: Does anyone want this stuff...

Unread postby Kali » Tue Dec 06, 2011 4:11 pm

The GP9 ones didn't have vertical stacks, it seems ( which makes life marginally easier anyway ).

Image

Seems about the right size, just needs better texturing and the emitters moved.

To paint the trucks I had to make a "virtual" default GP9, and something from somewhere else... this was obviously Derek's period of confusing texture paths.
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Re: Does anyone want this stuff...

Unread postby philmoberg » Tue Dec 06, 2011 4:37 pm

Kali wrote:The GP9 ones didn't have vertical stacks ...

That's correct. Compared to the version used on switchers, the stacks were cut off at the top of the horizontal component. I learned this the hard way watching four Geeps pulling a freight out of New London: I was standing on an overpass and was nearly deafened by the chorus of 567s in Run 8 *!lol!*
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Re: Does anyone want this stuff...

Unread postby Kali » Thu Dec 08, 2011 1:57 am

Anyone any good with emitters? I don't like doing them, so I'm not really any good. I have a reasonable effect at the exhaust but it just turns into a big puffball. Just using extra defaults does the same thing, unfortunately.

I'm going to freeze the current script library once I've made sure most of it actually works, and start over now I've learned rather a lot more about Lua. There's a diesel smoke handling library and some stuff to make controls easier as well as the other bits for numbers & so on, so it might be useful to someone.
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Re: Does anyone want this stuff...

Unread postby Kali » Thu Dec 08, 2011 1:26 pm

Annnd... this is why I need someone who knows what they're doing :p

http://www.youtube.com/watch?v=96kDdrZMkE0
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Re: Does anyone want this stuff...

Unread postby PapaXpress » Thu Dec 08, 2011 1:32 pm

whats the problem?
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"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
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The Grade Crossing - Atlanta North Project - Virtual Rail Creations
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Re: Does anyone want this stuff...

Unread postby Kali » Thu Dec 08, 2011 1:42 pm

Looks like I got some low rez sprite trees from a 1980s game, sprayed them grey and stuck them in the exhausts. I know there's sweet spots where there's no ball of smoke, but I can't seem to get rid of this one. The video compression smoothes it out a bit also.
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Re: Does anyone want this stuff...

Unread postby philmoberg » Thu Dec 08, 2011 2:04 pm

Kali wrote:Annnd... this is why I need someone who knows what they're doing :p ...

Can't help you with the script - I'm just taking my first look at the subject, myself - but based on your video, and having seen first generation EMDs start up a few times, I would suggest that you slow down the vertical velocity and adjust the particle cloud to be lighter/more transparent, and to disperse a bit more quickly. These units weren't turbocharged, as a result of which the exhaust velocity wasn't as fast as what we typically see these days. It may be beyond the current capability of the sim, but the old EMDs tended to have a bluish exhaust, especially when running cold; while Alcos were black, primarily because their turbochargers were powered by the engine's exhaust gasses; and FMs tended to be white. Fans in this part of the world tell me you could always know which type of diesel was on the hump at Cedar Hill (New Haven) by the colour of the exhaust.
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Re: Does anyone want this stuff...

Unread postby Kali » Thu Dec 08, 2011 2:30 pm

Ah I can script until the cows come home, it's just setting emitters up I can't do. I can't seem to get the cloud to disperse before it turns into a ball, for some reason.
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Re: Does anyone want this stuff...

Unread postby dick8299 » Thu Dec 08, 2011 3:43 pm

I took a look at Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\Particles\Engine_DieselExhaust01.bin and one thing you might want to look at is the line for fLifeCycle. Perhaps your particles are not 'dying' soon enough.

You might want to at least compare your particle file with theirs as a starting point.
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