Machinist wrote:I remember RSDerek talking about scenarios would have some random features (signals failures etc) but, of course, this must have to be under the control of scenario creator... this is so obvious!I thought, as I've already seen in other traimsim, it would be something like designer creating a scenario with variations (signal failure, wheather, late/early AI, diferent shuntings tasks, even controlled loco failure etc.) and giving the user an option to choice a surprising version (A, B, C, D....) or letting one among the versions run randomly at the time. Sorry to say, but scenario's creation options/commands are too much poor yet (missing at least a path trigger, including sound triggers), even the stop point is not so relevant at all, just a hotfix to the not that inteligent AI Train.
Hi MIke,MadMike1024 wrote:If you look in the Engine folders, there are two .lua files. One is normal, the other has the word dodgy in it. If you open the dodgy file, you'll find the settings for the "random" failures. I've not experimented, but it does appear you can change things.
GaryG wrote:Hi BNSFdude,
There may be a way to reset the loco via the lua script but for now, a more random occurrence is probably much more important.
GaryG
Kali wrote:The control name is "Startup", and it's good to know you can shut engines down in a script and they actually shut down. Now just to figure out how to remote-operate that.
LUA is plain text, file extension is .lua if you want to search the install.
Kali and MadMike1024 wrote:
LUA is plain text, file extension is .lua if you want to search the install.
@Machinist: Notepad will open and edit .lua files with no issues.
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