Route's for TS12

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Route's for TS12

Unread postby BNSF650 » Sun Nov 27, 2011 1:26 pm

Does anybody know if the old routes run good in RW3?
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Re: Route's for TS12

Unread postby buzz456 » Sun Nov 27, 2011 3:14 pm

Most of the old routes run better than most of the new routes. In other words yep, all of them other than Tori's route seem to run fine.
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Re: Route's for TS12

Unread postby arizonachris » Sun Nov 27, 2011 3:46 pm

Tori's route runs fine. C&O Allegheny is one of my faves, tested it out months ago.
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Re: Route's for TS12

Unread postby BNSF650 » Sun Nov 27, 2011 4:34 pm

Thank you guys.
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Re: Route's for TS12

Unread postby Griphos » Sun Nov 27, 2011 4:59 pm

If you mean freeware routes, and NA, then, as Chris said, Tori's C&O Alleghany runs great, as does the Bay of Quinte. MIchael has updated both the IIR and the MC&SA, and they both run great. The CSX runs great. The NERW-PA runs great. Those are the ones I've been running lately and so can testify about.
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Re: Route's for TS12

Unread postby buzz456 » Sun Nov 27, 2011 6:24 pm

Hmm, I'll go back and try Tori's route again tonight. Both times I tried to run it yesterday it crashed after about five minutes. Sorry if I was handing out bad information.
!!**sorry**!!
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Re: Route's for TS12

Unread postby arizonachris » Sun Nov 27, 2011 9:27 pm

Not bad info at all, Buzz. But a crash after 5 minutes each time could be symptomatic of another issue. Verify the game files and do a blueprint cache clear. Which scenario on Tori's route, or was it free roam? The Big Boy run was fine. Dang, that coal drag is one heck of a challenge to finish. **!!bang!!**
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Re: Route's for TS12

Unread postby GaryG » Mon Nov 28, 2011 1:20 pm

Hi

A crash after five minutes in a CPU/Graphics intensive route could indicate a possible overheating problem.

When was the last time your computer had a dust/lint removal?

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Re: Route's for TS12

Unread postby buzz456 » Mon Nov 28, 2011 4:09 pm

Just did it. Something else is fubar.
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