NEC TS 2012 Optimized

Discuss almost anything about RailWorks.

NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 3:23 pm

Is out.

Image

Image
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 4:00 pm

I can't quite pinpoint exact specifics, but something is very different with the AEM-7 cab.. Either the FOV, or it was remodeled a bit but whatever it is, it's a good change.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby MattW » Wed Oct 12, 2011 4:11 pm

So far so good here. The TSX Engine's poor performance is showing, particularly with the headlight on, but otherwise the NEC is good. The AEM-7 though seems to be too prone to wheelslipping with performance back to the initial release before the physics improvements with TS2012. They also didn't correct the texture and place a marker above the cruise control so you know exactly which speed you're selecting as is present on the real locomotive.
I'm much looking forward to the Acela tomorrow and other TSX improvements to get full use from this route.
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 4:27 pm

My AEM-7 repaint transitioned to the update perfectly.. Will finish this and get this uploaded as soon as I can. The Genesis update was pushed through also. !*YAAA*!

Image

Weee, time to drive.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 4:41 pm

The rocking motion is outside the train now.. Cool..

The AEM-7 now has a working sander..

Also, the comment about wheel slip, I see zero difference in performance.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby Chessie8638 » Wed Oct 12, 2011 5:28 pm

Wow an early release. Supposed to come out the 13th. Not that I'm complaining.

Time to turn Steam on for the night. !!*ok*!!
Chessie8638
 

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 5:51 pm


optimize, optimise [ˈɒptɪˌmaɪz]
tr.v. op·ti·mized, op·ti·miz·ing, op·ti·miz·es
1. To make as perfect or effective as possible.
2. Computer Science To increase the computing speed and efficiency of (a program), as by rewriting instructions.
3. To make the most of.


#2 obviously isn't applicable to the NEC "Optimized" because it's now a framerate eating pig.. I really hate the core of this game with a passion.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby dcushing » Wed Oct 12, 2011 6:36 pm

Won't even run on mine, and I just up-graded to a top of the line rig. Core i7 3.4 processor, 8 meg of high speen ram, GTX 570 card and the sim freezes on any activity for the NEC. Oh well, I'm sure it'll get straightned out eventually. Will have to wait on the Acela I guess.

Duncan
dcushing
 
Posts: 297
Joined: Sat Nov 20, 2010 8:08 pm

Re: NEC TS 2012 Optimized

Unread postby gtw5812 » Wed Oct 12, 2011 8:12 pm

Once again...here we go trouble shooting... Once a GREAT route...now...all "herky-jerky"...I can do without glowing lights...rain drops and shadows.... Unbelieveable. I've spent upwards of $300 US, and this is what I get? Almost 60 percent of the DLC is not workng, and now, the one thing that was is now running like crap...

Very Upset..

Galen
User avatar
gtw5812
 
Posts: 1344
Joined: Wed Sep 21, 2011 3:33 am
Location: Millington, Michigan

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 9:00 pm

I7 2600k @ 4GHZ
ATI Sapphire 6990
8GB DDR3

My settings.

Image

Image

A timed 3 minute FPS benchmark starting from Trenton. Just threw the throttle at full, hit the benchmark to start and touched nothing until the benchmark was over.

Image

This.. This is why I don't "play" this game and rather just sit around repainting stuff hoping one day whoever is coding the core of this program does something to improve this train wreck of performance. I'm (and many others) seriously not asking for much, but what is here now is insulting.. Cough up money for this??
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby micaelcorleone » Wed Oct 12, 2011 9:16 pm

styckx wrote:I7 2600k @ 4GHZ
ATI 6990
8GB DDR3

A timed 3 minute FPS benchmark starting from Trenton. Just threw the throttle at full, hit the benchmark to start and touched nothing until the benchmark was over.

Image

Oh NOOOO!
And I thought that my new System (arriving soon) will give me a tremendous performance push. !*hp*!
Why do you destroy all my hope? Why?

Before the update, I ran the NEC at about 25 fps.
Now, the ingame fps counter stays at 14 and that's the minimum it can display.
Honestly, I don't want to start fraps and see how bad the framerate really is.

Also, all scenarios end in an SBHH after a short time. I guess this is also a performance caused issue.
I don't want to lower my settings even more. **!!bang!!**

styckx wrote:whoever is coding the core of this program does something to improve this train wreck of performance. I'm (and many others) seriously not asking for much, but what is here now is insulting.. Cough up money for this??

Where can I sign that petition? *!sad!*
User avatar
micaelcorleone
 
Posts: 1668
Joined: Tue Oct 05, 2010 11:04 am
Location: Bavaria, Germany

Re: NEC TS 2012 Optimized

Unread postby styckx » Wed Oct 12, 2011 9:28 pm

Only if petitions would work.(they never do) I've said this on UKTS a few times but I want to make clear here my stance because I'm not just hating to hate.

The core performance = 100% trash.. Plain and simple. Sorry, simple cold hard facts can't dispute this. Add to that all the half working `features' and still broken trains. The core in general is 100% trash.

The Artists, Route Builders, and all other developers working for RSC and 3rd party developers = THE BEST and deserve a raise.

If the product that ran on the core was equally as bad I would've packed my bags up on release date.. Sadly all the hard work and beautiful creations the DLC developers make is being completely drowned by the dark shadow the core of the game casts upon it and that's ashame because their work is incredible.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: NEC TS 2012 Optimized

Unread postby MJBrinegar » Wed Oct 12, 2011 9:59 pm

Performance is really bad for me to. I will not be buying anymore addons tell they get things fixed.
MSI P67A-GD65, Intel i7 2600k@4.6Ghz,
8gigs Corsair DDR3 1600, EVGA GTX680, Samsung 840 pro 128gb SSD Main drive, Samsung 840 256gb SSD Game drive, WD 640gb Black Game-Media drive, WD 1tb Black Backup drive.
User avatar
MJBrinegar
 
Posts: 72
Joined: Fri Feb 13, 2009 2:50 pm
Location: Bloomington, Indiana - USA

Re: NEC TS 2012 Optimized

Unread postby Griphos » Wed Oct 12, 2011 10:07 pm

I don't have NEC, and I hear it's really slow after the update, but with respect to the core game, I'm pretty pleased, actually. I'm new to RSC. Don't have much beyond the default content yet, a few DLC packages from Steam and a couple others, and I don't have the best machine (i7 920 at 3.7, GTX275), but the sim is running fine for me. There are places where it slows, particularly on the Horseshoe route, but mostly it stays pegged at whatever I set the limiter to (40 with Dxtory, 30 with the new in-sim limiter). And with a frame limiter it's very smooth. I have much higher settings than those posted above with one exception: AA. I'm not even close to knowing what I'm talking about, but there have been many posts about how the graphics engine of this update doesn't allow for the usual sort of AA settings we're all used to. Plus, I'm new to RSC, but certainly not to simming, and I've never been able to tell much difference at anything higher than x4. I've tried a number of different AA settings in RW3, but aside from the higher settings killing performance, I see no visual difference. I have my AA at MLAA+MSAAx4, and that allows me to put the in game options to highest for most things except passenger or shadows (no Bloom or DOF). And at those settings, I stay pegged at the limiter most of the time, except when I'm in a yard with lots of other trains moving around, and sometimes even then.

So, the key, here, seems to be setting the AA low. I can't see how that affects much in sim in terms of visuals, but it sure affects performance.

There does seem to be poor optimization for today's hardware, much like my long experience with FSX. But I suppose that's impossible to work around while keeping everyone's expensive DLC working.

I found the settings tutorial RSC offers to be quite helpful. I followed it step by step and got to the place I describe. For me, though, the key to smoothness (much more important than some FPS value above 30 which isn't detectable anyway) is limiting the FPS either through the new in game option or an external program. I find the in game option smoothest.
User avatar
Griphos
 
Posts: 883
Joined: Wed Oct 12, 2011 8:18 pm

Re: NEC TS 2012 Optimized

Unread postby styckx » Thu Oct 13, 2011 12:08 am

Folks.. I am a genius.. (not really) Here is a simple solution.. Albeit, crude, and you won't have lights anymore, but seriously, at this point who cares? I just want to play with trains..

Browse to your Northeast Corridor folder

Right Click the lights folder.

And delete it.. Yes.. Just delete it (backup if you wish but delete it!!!)

The "Not going to dramatically hurt performance, we've had over 3,000 of them placed with no ill effects" lights, well.. Dramatically hurt performance and have ill effects..

SAME EXACT run as the previous graph. Same time, same weather, same settings, everything.. Identical run.. With the lights folder deleted.

Image

How's that for NEC optimized?? !*salute*!
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 0 guests

cron