by GreatNortherner » Mon Sep 26, 2011 1:28 pm
Hi,
This is just a quick notice that I'm in the process of updating ALL of my rolling stock objects (and later scenery too) to TS 2012 specs and requirements. I have not tested each and every car yet, but so far I'm thinking they should all still work in TS 2012.
However, the graphics are a bit messy. TS 2012 renders specularity (glossiness) much stronger than before, and as I used quite a bit of specularity on many of my models they are now appearing very shiny in the new graphics environment. Also, on some of my older modes I used some experimental ("quirky") ambient/diffuse settings for the textures, which had a nice visual effect in RS and early RW, but now comes and bites me in the *** as these models look way too bright now (as you'd expect them in normal graphics engine with these settings too, so it looks like I shot myself in the foot there).
So, in a nutshell, I am going through my entire catalog of add-ons, updating all of them. While I'm at it, I'll also overhaul the models as much as possible, like add new trucks, couplers, and so on. I'll be uploading the completed RW3-ready packs to my website one by one. For the time being, I have disabled all old packs, even if they work still relatively fine. This is mainly to avoid confusion with this huge update process, as I really want to do all of them.
Cheers,
Michael
PS: Does anybody have an idea how to deal with the gazillion of repaints out there? It's not only my add-ons where this problem exists -- the base model will be updated, which will either turn the repaints outdated, using an older shape (best case), or in the worst case, break them completely (if they depend on manual shape file copying in the case of payware repaints.)