TDHenderson wrote:Another update in the works.
Posted on Facebook:
Bug Fix Update
we're in final stages of fixing a number of the key bugs that you've reported - we're testing the fixes tonight and (providing the testing goes well) we will release them tomorrow night.
The three most important fixes are:
1. Couplings breaking in scenarios. This is preventing a number of scenarios from being completed successfully. We have been working to make the simulatio...n of coupling forces more realistic in TS2012, but this has exposed some set-up issues in a number of pieces of DLC. We hope to resolve these issues tomorrow
2. Fuel. Fuel is erroneously being set artificially low in some scenarios. These situations will be corrected
3. Train positioning. Trains are sitting slightly below the tracks in places. These problems will be fixed.
Once again, we are sorry for any inconvenience caused.
We'll provide a full list of the changes with the update.
styckx wrote:I just posted this on ukts, I mentioned it in brief before but posting again to show examples.. You need to google the FXAA injector as I'm not linking to it.
If you want better AA without having to resort to SSAA 2X2
Try using the FXAA injector (google it). It lets you run down at SSAA 1X2 but have it look 3x better than SSAA 2x2 since the FXAA post process will be applied on top of it with no performance draw. In turn looks better, with some performance given back since you don't have to run at SSAA 2x2. You can also get the FXAA effect with no AA on at all. Has no effect for any of the MLAA + MSAA presets.
SSAA 1x2
http://i52.photobucket.com/albums/g37/s ... 27d1b3.jpg
FXAA + SSAA 1x2
http://i52.photobucket.com/albums/g37/s ... 80916f.jpg
You'll notice the moire effect drastically cut, bridge is clean, rail isn't jaggy anymore. :)
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