Trainsimulator 2012

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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby jamiee » Sat Sep 24, 2011 11:05 am

RW3 in TSX mode is "VERY" demanding at this point.
I don't know if it's poorly coded, or the fact that it doesn't like ATI/AMD GPU's?

I also read that RW3 wasn't going to significantly hurt performance compared two RW2, but the opposite is clearly true.
My very high-end PC (which could easily run RW2 @ 50+ FPS all day long @ 2560x1440res /8xFSAA/16x Anso.filtering) now
struggles to reach 25-30fps with HIGH settings and no FSAA or Anso. enabled !*don-know!*

Multi-Core is indeed broken, but this isn't quite a surprise as I did read the other day (before RW3 was released) that there is going to be an update
to allow this feature to function properly. This was something the RS team posted.

Overall I'm quite happy with the visual improvements made to RW3, but the overall performance needs some tweaking and FSAA/Anso. needs to be
fixed and/or properly implemented. (Solid Crossfire / SLI support would be good too).


My System specs:

OS: Win 7 Ultimate 64bit
PSU: Corsair AX1200
MOBO: Rampage III Extreme
CPU: Core i7 990x (@ 4.35GHz)
CPU Cooler: Corsair Hydro H100
RAM: 18GB - Corsair Dominator GT (@ 1805MHz)
GPU1: AMD Radeon HD6990 (CrossFireX)
GPU2: AMD Radeon HD6970 (CrossFireX)
SSD1: OCZ Vertex 2 - 180GB
SSD2: OCZ Vertex 2 - 240GB
HDD: WD Black - 2TB
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Re: Trainsimulator 2012

Unread postby styckx » Sat Sep 24, 2011 11:28 am

Scratch my upgrade idea then. Just more support the game is poor at utilizing high end hardware. Thanks for saving me $700. Will stick with my Crossfire 5870s
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Re: Trainsimulator 2012

Unread postby Toripony » Sat Sep 24, 2011 11:36 am

styckx wrote:Scratch my upgrade idea then. Just more support the game is poor at utilizing high end hardware. Thanks for saving me $700. Will stick with my Crossfire 5870s


More support: RSC stated that they were keeping things "minimized" for now to be more compatible with older systems. Perhaps there is still some components of the new engine to be implemented. Maybe even a new option or two on the settings page. !*don-know!* I've done many rollouts of new/upgraded software to users this very same way. One step at a time.
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Re: Trainsimulator 2012

Unread postby Paragon » Sat Sep 24, 2011 12:00 pm

MontanaRails wrote:Its kinda tough to figure out...is anyone having texture/graphics glitches in only the windows as seen from cab view of any repaints of the ES44 or F7?


I had the same problem. I had only made changes to the primary skin and the specular skin. I did not fuss with any other engine component, and maintained my mods within the Kuju folder structure.

The fix was to preserve the two texture files I modified, and kill the rest of the modified folder. I then re-coped from the new RW3 default engine folder, and replaced my two texture files.

The cab view returned to normal, and I now have the enhanced lighting objects sticking out in the front of the engine! The process also uncovered some mistakes in my skinning, so it's going to end up even better than before.

AzularEdit.jpg
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Re: Trainsimulator 2012

Unread postby pschlik » Sat Sep 24, 2011 12:05 pm

That does look odd, it looks like a patched locomotive from up to whatever that railroad is. (idk)
-Phillip
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Re: Trainsimulator 2012

Unread postby arizonachris » Sat Sep 24, 2011 12:34 pm

ROFL, maybe that's the air bags the NTSB now requires. !*roll-laugh*! !*roll-laugh*!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Shortliner » Sat Sep 24, 2011 12:57 pm

jamiee wrote:RW3 in TSX mode is "VERY" demanding at this point.
I don't know if it's poorly coded, or the fact that it doesn't like ATI/AMD GPU's?

I also read that RW3 wasn't going to significantly hurt performance compared two RW2, but the opposite is clearly true.
My very high-end PC (which could easily run RW2 @ 50+ FPS all day long @ 2560x1440res /8xFSAA/16x Anso.filtering) now
struggles to reach 25-30fps with HIGH settings and no FSAA or Anso. enabled !*don-know!*

Multi-Core is indeed broken, but this isn't quite a surprise as I did read the other day (before RW3 was released) that there is going to be an update
to allow this feature to function properly. This was something the RS team posted.

Overall I'm quite happy with the visual improvements made to RW3, but the overall performance needs some tweaking and FSAA/Anso. needs to be
fixed and/or properly implemented. (Solid Crossfire / SLI support would be good too).


My System specs:

OS: Win 7 Ultimate 64bit
PSU: Corsair AX1200
MOBO: Rampage III Extreme
CPU: Core i7 990x (@ 4.35GHz)
CPU Cooler: Corsair Hydro H100
RAM: 18GB - Corsair Dominator GT (@ 1805MHz)
GPU1: AMD Radeon HD6990 (CrossFireX)
GPU2: AMD Radeon HD6970 (CrossFireX)
SSD1: OCZ Vertex 2 - 180GB
SSD2: OCZ Vertex 2 - 240GB
HDD: WD Black - 2TB


So, if I'm reading this correctly, does this mean that upgrading the graphic card won't do much?
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Re: Trainsimulator 2012

Unread postby barnez » Sat Sep 24, 2011 1:11 pm

Shortliner wrote:So, if I'm reading this correctly, does this mean that upgrading the graphic card won't do much?


Simple answer right now is maybe ...

long answer ...

the bulk of posts both here and @ UKTS regarding poor performance seem to center around intel CPUS & ATI cards - specifically: intel + ATI in the same box. Until we know more from RSC if the issues really are specific to either the chipsets or drivers from ATI or not - there's no good answer if an upgrade will help or not.

From what I can gather looking through the various posts, you might see improvements with nvidia over ATI

-barnez
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Re: Trainsimulator 2012

Unread postby Shortliner » Sat Sep 24, 2011 1:14 pm

barnez wrote:
Simple answer right now is maybe ...

long answer ...

the bulk of posts both here and @ UKTS regarding poor performance seem to center around intel CPUS & ATI cards - specifically: intel + ATI in the same box. Until we know more from RSC if the issues really are specific to either the chipsets or drivers from ATI or not - there's no good answer if an upgrade will help or not.

From what I can gather looking through the various posts, you might see improvements with nvidia over ATI

-barnez


I have an AMD Chipset and I always buy Nvidia card.
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Re: Trainsimulator 2012

Unread postby jamiee » Sat Sep 24, 2011 1:28 pm

styckx wrote:Scratch my upgrade idea then. Just more support the game is poor at utilizing high end hardware. Thanks for saving me $700. Will stick with my Crossfire 5870s


What get's me is that I'm seeing folk with lower specked systems but running Nvidia GPU's that are getting better
frame rates than my system.

This leads me to think that RW3 is coded to perform better with Nvidia GPU's or was never properly tested with ATI/AMD hardware.
A bit of a giveaway to this fact might just be in the loading screen of TS2012 itself! (Aka. The logo of Nvidia is clearly visible).


Some interesting facts about performance on my system....
- Turning Adaptive Bloom and Depth of Field ON/OFF has little effect on FPS (maybe 2-4 FPS overall).
- Reducing shadow quality can gain a few extra FPS, but the difference isn't worth the drop in visuals.
- Reducing the screen resolution from my default of 2560x1440 (Dell 27" LCD) to 1920x1080 only nets 2-3 FPS improvement at best.
- Running TS2012 in Standard mode (NON-TSX) results in RW2 like performance but with occasional graphical glitches on some content.
- Enabling Anso. filtering or Anti-Aliassing in the game - is a real performance killer!
- Enabling the above via Catalyst Control Center has little or no visual effect but can somewhat degrade in-game performance and
causes graphical glitches. (a completely black sky in the middle of a sunny day just doesn't seem right to me? Lol.)
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Re: Trainsimulator 2012

Unread postby Toripony » Sat Sep 24, 2011 1:37 pm

barnez wrote:[
the bulk of posts both here and @ UKTS regarding poor performance seem to center around intel CPUS & ATI cards - specifically: intel + ATI in the same box. Until we know more from RSC if the issues really are specific to either the chipsets or drivers from ATI or not - there's no good answer if an upgrade will help or not.

From what I can gather looking through the various posts, you might see improvements with nvidia over ATI

-barnez


I have to challenge that generalized commuity opinion; I'm running Intel and ATI in a LAPTOP!! Getting barely acceptable to satisfactory performance (<14fps - 32 fps) with all graphic settings maxed except no Depth of Field or Bloom. I would lower my settings but it doesn't seem to make much difference unless I turn off shadows or the TSX engine. Without shadows it runs like RW2 for me (30-60 fps).

**!!2cents!!**

ASUS G73J Laptop/Notebook; i7-720QM, Mobility Radeon HD 5870, 1GB VRAM, 8GB RAM, Win7x64; ATI Catalyst set to factory defaults; TSX on; 1- 1920x1080 set High; MLAA+MSAAx8; graphic details: Highest, Bloom & DOF off.
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Re: Trainsimulator 2012

Unread postby Kali » Sat Sep 24, 2011 1:47 pm

I have TSX back on, bloom off, ingame AA off totally, 16x aniso override in CCC, shadows at medium, everything else up to max and in windowed mode on the less demanding routes I have in my clean install I'm getting 20-40fps. Going near something like Paddington station absolutely murders it, far more sensitive to situations like that, but in general not bad now. 2.66Ghz i920 ( probably nearer 2.75 really ) and marginally overclocked Ati 4890. Yet to try fullscreen and FSAA, but the card has some power to spare so it might be OK.

I compared some of my repaints in RW2 and RW3 with bloom on, and... sorry, way too much bloom. Incidentally you might want to reinstall PhysiX, doing that reduced the violence of my cab's lurching around.
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Re: Trainsimulator 2012

Unread postby Shortliner » Sat Sep 24, 2011 1:59 pm

jamiee wrote:
What get's me is that I'm seeing folk with lower specked systems but running Nvidia GPU's that are getting better
frame rates than my system.

This leads me to think that RW3 is coded to perform better with Nvidia GPU's or was never properly tested with ATI/AMD hardware.
A bit of a giveaway to this fact might just be in the loading screen of TS2012 itself! (Aka. The logo of Nvidia is clearly visible).


Some interesting facts about performance on my system....
- Turning Adaptive Bloom and Depth of Field ON/OFF has little effect on FPS (maybe 2-4 FPS overall).
- Reducing shadow quality can gain a few extra FPS, but the difference isn't worth the drop in visuals.
- Reducing the screen resolution from my default of 2560x1440 (Dell 27" LCD) to 1920x1080 only nets 2-3 FPS improvement at best.
- Running TS2012 in Standard mode (NON-TSX) results in RW2 like performance but with occasional graphical glitches on some content.
- Enabling Anso. filtering or Anti-Aliassing in the game - is a real performance killer!
- Enabling the above via Catalyst Control Center has little or no visual effect but can somewhat degrade in-game performance and
causes graphical glitches. (a completely black sky in the middle of a sunny day just doesn't seem right to me? Lol.)


So I turned the Anso Filtering and Anti-Aliassing off, and turned the shadows to medium. I'm not seeing RW2 performance like I was, but I was seeing a remarkable improvement. :) Very little lagging and no stuttering. I also checked the Multi-Core box on the launcher too.
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Re: Trainsimulator 2012

Unread postby hminky » Sat Sep 24, 2011 2:28 pm

I upgraded from a GeForce 260 GX to a Radeon 6950 on my I7-920 and went from 8 to 28 FPS on the Bay of Quinte, 11 FPS to 35+ on the Colton and Northern.
Both were unplayable before the upgrade.

Getting 20 more FPS on the HorseShoe, up to 58-67

Tried the HorseShoe on my old XP computer:

Alathon 64x2 Dual 3.01 Ghz
2 Gb Ram
Radeon HD 5670

On the low settings I was getting in the 19-25 FPS and it was running smooth.

Harold
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Re: Trainsimulator 2012

Unread postby jamiee » Sat Sep 24, 2011 2:36 pm

Shortliner wrote:

So I turned the Anso Filtering and Anti-Aliassing off, and turned the shadows to medium. I'm not seeing RW2 performance like I was, but I was seeing a remarkable improvement. :) Very little lagging and no stuttering. I also checked the Multi-Core box on the launcher too.[/quote]


You may want to try un-checking the Multi-Core box.
It has been my experience that this feature isn't ready for usage yet and with it dissabled
you will gain roughly 5-10 FPS compared to having it enabled.
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