Trainsimulator 2012

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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby micaelcorleone » Fri Sep 23, 2011 5:57 am

Just a quick tip: turn off "low detail shadows"
Performance gets a lot better.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Bananarama » Fri Sep 23, 2011 6:15 am

Hawk wrote:I read over at UKTS that one person was having a problem in that RW3 couldn't find the .NET Framework 4 profile. Does this mean that RW3 now requires .NET Framework 4?

Yes - all required backend programs are included with the download. These programs will automatically install upon the first use of RW3.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby micaelcorleone » Fri Sep 23, 2011 6:18 am

Hack wrote:Yes - all required backend programs are included with the download. These programs will automatically install upon the first use of RW3.

Yes, but not the latest versions. !**duh*!!
Windows Updater is just downloading 4 (!) updates for NET Framework 4, including security updates.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Bananarama » Fri Sep 23, 2011 6:22 am

micaelcorleone wrote:Yes, but not the latest versions. !**duh*!!
Windows Updater is just downloading 4 (!) updates for NET Framework 4, including security updates.

Yes, I had mentioned this elsewhere, but took Ed's message to read that he didn't have .NET to begin with. FWIW, I already had the latest copies of PhysX and .NET 4 - time to upgrade (again!). *!rolleyes!*
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Hawk » Fri Sep 23, 2011 6:29 am

Yes, I do have Net, but only V-2, which was required and RW2.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby KCJones » Fri Sep 23, 2011 7:09 am

lights01.jpg


AH!!!! I have found the headlights. Brilliant!!!!

Applied to my MP15DC **!!bow!!** !*brav*!

Still very slow though!!!!!!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby SMMDigital » Fri Sep 23, 2011 7:36 am

"You don't need to see his identification".

"We don't need to see his identification."

"This isn't the MSTS-killer app you are looking for."

"This isn't the MSTS-killer app we are looking for.'

"Nothing to see here, go about your business"

"Nothing for us to see here, move along, move along!"

Stuttered through my first session with RW3, setting at medium, and must say i'm disappointed. It's pretty, no doubt about that, but 15fps ain't impressing me in the least. How can adding dynamic shadows and lighting take a game that was running 60-70fps down to 15fps? Something has to be amiss here. As was stated earlier, Muli-Core IS broken, and I gained a few FPS by shutting it off.

smm_andRW3.jpg


I do have a few good things to say though - loved hearing both locomotives throttle up. Physics seem to be better, as I had a hard time slowing down on a hill that usually is a dime-stop. After overshooting the mark, I got a "derail due to consist tilt" trying to back up the hill. Shadows DO look awesome and add to the realism.

I was really hoping this thing would put the MSTS-over-RW debate to bed, but if the people that are running MSTS can't run Railworks, it shall continue. Hopefully, this is just a glitch with Proc utilization that can be fixed through update. Sigh. Oh well, back to developing assets.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby plethaus » Fri Sep 23, 2011 7:54 am

You can always run the legacy mode if your system is not up to snuff. When you put cutting edge tech into a game, it's going to take a beefier system to use it. That's just the way it goes. !*don-know!*

I found a few settings changes you can try that won't effect visual quality too much but should bump your FPS up a lot:

Set shadows to High, (down from Highest or Very High)

Turn off Depth of field (I love this setting, but there's a definite performance hit)

If there's a lot of water in the route, turn down water to "high", that also helps a bit.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby micaelcorleone » Fri Sep 23, 2011 8:04 am

Peformance is really bad. *!sad!*

I ran RW 2 in highest detail with a resolution of 1920x1080 and my framerates were pretty good..
Now, I run TS 2012 in medium detail, terrible AA, a resolution of 1600x900 and only get max. framerates of 30! !*not-ok*!
And it was even worse without the multi-core feature checked.

Two more disappointing things:
- cab sway: You can't tell me that a ES44AC shakes that much on a line like Cajon Pass. It's just unrealistic. If the engine goes into a curve, I feel like a drunk engineer.
- lights: Sorry, but you can't see the headlights on the ground at noon in reality, but I can in Railworks? - No! No! No!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby SMMDigital » Fri Sep 23, 2011 8:33 am

You can always run the legacy mode if your system is not up to snuff. When you put cutting edge tech into a game, it's going to take a beefier system to use it. That's just the way it goes.


This isn't just an old system. I'm seeing complaints from folks who are running i7's. I'm beginning to think that this might be an Intel problem, because most of the people who are complaining are running those procs. Standby though, i'm working on a solution to my probs and may have something shortly...
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Re: First impressions

Unread postby Toripony » Fri Sep 23, 2011 8:49 am

KCJones wrote:I must admit to being disappointed as I can't revert to the old sim which gave a much better frame rate.
Dick C.


I think multiple installations is vital for developers. I still have an installation of 1.14b and 1.17x ready to run anytime and I archived all the versions in-between. I plan to continue much of my routebuilding work in RW2 except for painting ground textures, laying track and planting trees. Actually, I'm not even sure about moving forward to TS'12 for laying track yet; am waiting for some good instructions on using the superelevation feature and whether I want to implement it or not.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby MontanaRails » Fri Sep 23, 2011 8:50 am

I'm not sure whats up.

I have a Toshiba laptop thats 2 years old. Win 7 64 bit, i5 processor, 8 gb ram, and a GTS360 video card.

With medium graphics settings and full screen resolution, I havent dipped below 25 fps, with an average of 45-40fps (I was getting an average of about 50-60 with RW2). Even 25 fps is more than enough for a good simulation. I cant imagine what the benefit of having 70 fps would be?? To me, 25 fps is just as nice as 250 fps.

All in all, I'm more than happy, no complains, no issues...and like I said, I'm running on a laptop.

Hope it all gets sorted out for you guys, but lets not forget this is the 2nd day into a MAJOR update. Give them time to figure it out. Just remember you cant have stellar graphics and great performance on the same old computer - there will always be a tradeoff. And, as stated before, you can roll back to the old sim if your machine cant handle the new graphics (as is the case with my older computer). How could this be any better?

Also remember that technology progresses constantly. They mentioned that this may not run well on older equipment. That was stated from day one. So of course I understand that it not running on older equipment may be frustrating, its not something that RSC can or should necessarily fix. With everything computer related, its a necessary evil to update your machine's periodically. There's just no way around it. I'm already feeling the pain of having outdated technology and its only been a couple years...really frustrating...but thats how it is, and the pace is speeding up every day. Why its not running well on i7 machines? Thats got me baffled. It must be some sort of configuration issue in the computer itself. My friend has an i7 desktop (about the same age as my computer) and he is running at high graphics settings and getting 50 fps.

I think they delivered exactly what they said they would. Exactly! !*brav*!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby styckx » Fri Sep 23, 2011 8:52 am

While barely playable for me, performance is awful really.

I7 2600k @ 4.1ghz, dual 5870s and 19-30fps at 1920x1080 at Barstow with everything at highest and 2x2 SSAA. I was cruising at 70fps with RW2. Yeah, that isn't right. It logically and technically makes no sense. Meanwhile I can play Dirt 3 @ 5760x1080 with everything at the highest detail and aa and get 83fps.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby matepava » Fri Sep 23, 2011 8:56 am

What is the process to roll back to RW2 if I have an older system?
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby SMMDigital » Fri Sep 23, 2011 8:58 am

eatcrow.JPG


Alright. Got to checking things out with my system and discovered a major error. Because of a SATA connector that was in the way, I had installed my graphics card in the lower slot on my MB. Unfortunately, that is the 4x slot, whereas the upper (primary slot) is the 16x slot that it should have been running off of. I removed and replaced the card in the proper slot, then rebooted. When I did reboot, I found that my motherboard that I had been trying to overclock without success for three days has suddenly jumped the FSB up to 333, effectively giving me 3.01GHZ on the proc. Thats a good 600MZ jump, 200 more than is required, but still much less than my proc is capable of. I find it strange that the placement of a video card was the reason why my motherboard would not overclock.

Anyhow, using the same setting as the last session of RW3, and with multi-core checked, I was getting 28fps where I was formerly getting 15. Almost broadcast quality, but still a long ways off from where it was with RW2. The average so far is between 23-26.

Also, as far as what i've read about Superelevation, you have to use easements as well. Since there are only a few curves on the AND that use easements, the areas that are already completed will not be getting super-elevation. However, going forward, all curves in areas not yet completed will be relain as I get to those areas, with superelevation.
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