Trainsimulator 2012

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Re: Trainsimulator 2012

Unread postby MadMike1024 » Thu Sep 22, 2011 8:01 pm

spec5sx wrote:An entire mountain of trees done in less than 30 seconds. HALLELUIAH!



Image


Where is it ?!>!?!?!?!
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Shortliner » Thu Sep 22, 2011 8:05 pm

At 60% still at 600KB/s
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Re: Trainsimulator 2012

Unread postby spec5sx » Thu Sep 22, 2011 8:08 pm

MadMike1024 wrote:
Where is it ?!>!?!?!?!


Under Foliage/Water look for "Asset Block". Click on it and a decal appears under you mouse cursor, Expand it to what ever size you want, and double click it when your done. The right hand flyout pops up, and you can select witch kind of tree you want and the density. I set mine at 6000. you can also set a scaling value and weather the trees should rotate to face the camera.
The word?..The word is no. I am, therefore, going anyway..
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Re: Trainsimulator 2012

Unread postby Toripony » Thu Sep 22, 2011 8:12 pm

spec5sx wrote:An entire mountain of trees done in less than 30 seconds. HALLELUIAH!



Image



Finally, the COA can go LIVE! (just been waitin' on those trees !*cheers*! )
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Shortliner » Thu Sep 22, 2011 8:14 pm

Now my route can actually have TREES! :D
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Re: Trainsimulator 2012

Unread postby MadMike1024 » Thu Sep 22, 2011 8:14 pm

spec5sx wrote:Under Foliage/Water look for "Asset Block". Click on it and a decal appears under you mouse cursor, Expand it to what ever size you want, and double click it when your done. The right hand flyout pops up, and you can select witch kind of tree you want and the density. I set mine at 6000. you can also set a scaling value and weather the trees should rotate to face the camera.


Thank you...
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby MattW » Thu Sep 22, 2011 8:18 pm

Excellent so far! It certainly looks like the new features have been well worth the wait. The Hitachi IEP (yes, I know, it's British, but hey!) was great and the tilt technology was superb. I am really loving the imperfect track though! The train seems to shake just as it does in real life, if you see a big jolt at the front of the train, you can pretty bet that it'll ripple back down the consist rather than being some random nonsense.
Only bug I've encountered so far is on the Northeast Corridor. When leaving the North River tunnels, my train suddenly separated, and when I tried coupling back to the train, the consist suddenly accelerated into me derailing and ending the free roam. I'm not going to officially report this as I'll wait till they release the improvements on this route and see what happens then.
Other than the AI now able to do switching work, has there been any mention of what other new features are available in the scenario editor?
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It looks so real!!!!!

Unread postby Toripony » Thu Sep 22, 2011 8:20 pm

It looks so real I could almost cry from homesickness!

This spot is just a 1/4 mile from my house; have walked this spot 1000 times! A few more tiny touches and it will look photograph-real!

YA DID GOOD, GUYS! YA DID REAL GOOD!!! !*cheers*! Hope you guys are up late celebrating over there at RSC.

(this screenshot is only medium graphic settings on my laptop)
Screenshot_C&O Alleghany_37.75908--80.44446_15-05-51sml.jpg
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby mapitts » Thu Sep 22, 2011 8:21 pm

AWESOME!!!!!!!!!!! Notice how you now get slack action if you only use the independent brakes?
Last edited by mapitts on Thu Sep 22, 2011 8:24 pm, edited 1 time in total.
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby plethaus » Thu Sep 22, 2011 8:22 pm

I did not know that they also added rocking and swaying to all of the cars (not just what you see in the cab view). So if you are looking "out the window" back at your train you will see the cars rocking and swaying. It's subtle, but AWESOME.

One problem so far - in all of the Challenger scenarios, I get a "game over - locomotive out of fuel" about 3 minutes after I start moving. Anyone have an idea what that's all about?
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby spec5sx » Thu Sep 22, 2011 8:26 pm

Just got an SBHH on exit. Some things never change.
The word?..The word is no. I am, therefore, going anyway..
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby Shortliner » Thu Sep 22, 2011 8:28 pm

Ok, is anyone else getting a Duplicate Dialog ID error, and how do I fix this?
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby cnbalasub » Thu Sep 22, 2011 8:42 pm

Mine done with downloading but got the error after launch the game. Look below:

Error
ERROR: Could not find shader MLAA.fx
FILE: DXCommon\cHcPost Processing MasterDX.cpp
LINE: 686


I wonder something to do with graphics?? Can wait till someone else know what is the problem with this? Might have to contact RailWorks Support Team about this.

Thank you,

John
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby plethaus » Thu Sep 22, 2011 8:43 pm

cnbalasub wrote:Mine done with downloading but got the error after launch the game. Look below:

Error
ERROR: Could not find shader MLAA.fx
FILE: DXCommon\cHcPost Processing MasterDX.cpp
LINE: 686


I wonder something to do with graphics?? Can wait till someone else know what is the problem with this? Might have to contact RailWorks Support Team about this.

Thank you,

John


What operating system are you running? What kind of graphics card do you have?
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Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Unread postby bpetit » Thu Sep 22, 2011 8:58 pm

Arrgh its lagging like a #$#% !*hp*! And its on low..
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