Here's the latest on the lower headlight. Basically, the darn thing will not respond to the headlight controls. I've fiddled with child objects in Blender, node naming conventions, and different texture shaders. But no matter what I try, the headlight lens either has a glow or doesn't. I have consulted with Great Northerner and DTM, and the consensus is that a child headlight object does not recognize headlight messages from the base model. Apparently DTM struggled with this also, and never could get it to work.
So here's what I'm proposing. I'll create two child headlight objects... one with the headlight lens having a glow and the other with an "off" lens texture. The glow version would be added to the driver units, and the off version added to the non-driver units. I've included some side-by-side screen shots for comparison. The headlight still has flares and casts light down the track. It's just that the lens is always on. I think it's a workable compromise and it does capture the look and feels of a golden glow headlight.
It will take a good week or so to get the development files cleaned up and organized for release. I'll also include the set of NP FT's with the lower headlight as a starting point. Buzz and any repainters out there... I'll include the texture psd files which will also include a UV layout layer.
HeadlightSamples_Day.jpg
HeadlightSamples_Night.jpg
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