Powder River Basin

Discussion about RailWorks route design.

Re: Powder River Basin

Unread postby jaheuvel5 » Sat Apr 13, 2024 10:45 am

jalsina wrote:Assets in PRB are pretty much a mystery.
Searchlight Simulations Feather River is probably a non-required asset. None of the MLWAudio or EMD from SS are required. They are there for my own usage of enhancements.
About 3ds stuff, we are not sure as we aren´t about the requirement of 3DTrains - Urban Landscapes.
The route has still a lot of spots with very poor scenery.

There are assets there that used to be payware, like 3DTrains Tehachapi, but they are abandoned, so supposedly they became freeware. Something similar with Vulcan Productions.

The assets.7z in page 58 has only 3DTrains (not complete) and Tomcat own Orin assets.

There is at least another download site that has different assets and was published in Steam forum about 2 months ago or so. But I did not download.

A deep work should be done using TS Tools to pinpoint all assets used by Tomcat, but I am not with the knowledge to do so.

Yes, thanks for the update. I have all the assests now(thanks to Buzz) as in your XML. RouteProperties but still have vast areas without assests. !*hp*!
Very disappointed but hopefull someone will bring closure to my frustration with this awesome route.
jaheuvel5
 
Posts: 18
Joined: Sat Jul 08, 2023 3:42 am

Re: Powder River Basin

Unread postby AmericanSteam » Sat Apr 13, 2024 10:59 am

jaheuvel5 wrote:
jalsina wrote:Assets in PRB are pretty much a mystery.
Searchlight Simulations Feather River is probably a non-required asset. None of the MLWAudio or EMD from SS are required. They are there for my own usage of enhancements.
About 3ds stuff, we are not sure as we aren´t about the requirement of 3DTrains - Urban Landscapes.
The route has still a lot of spots with very poor scenery.

There are assets there that used to be payware, like 3DTrains Tehachapi, but they are abandoned, so supposedly they became freeware. Something similar with Vulcan Productions.

The assets.7z in page 58 has only 3DTrains (not complete) and Tomcat own Orin assets.

There is at least another download site that has different assets and was published in Steam forum about 2 months ago or so. But I did not download.

A deep work should be done using TS Tools to pinpoint all assets used by Tomcat, but I am not with the knowledge to do so.

Yes, thanks for the update. I have all the assests now(thanks to Buzz) as in your XML. RouteProperties but still have vast areas without assests. !*hp*!
Very disappointed but hopefull someone will bring closure to my frustration with this awesome route.

As it has been stated several times recently this is a route that was abandoned prior to completion. What you see is what there is. It will be up to a dedicated group of individuals to fill out the remaining areas with assets and hopefully share with the rest of us. Enjoy what you now have. As of now this is the most complete version of the route we know of. No one I know of has provided an in depth list of unfinished areas for comparison with others.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2848
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Re: Powder River Basin

Unread postby buzz456 » Sat Apr 13, 2024 11:04 am

Over on Trainsimcommunity in the routes folder there is Shreveport Subdivision. He posted a asset folder there 1.83 gigs which includes a large number of stuff for the prb. All of Tomcat's stuff is there as well as 3DTrains and several others.
https://www.trainsimcommunity.com/mods/ ... shreveport

Incidentally slightly off topic, the route is pretty nice also.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20913
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Powder River Basin

Unread postby jaheuvel5 » Sat Apr 13, 2024 11:08 am

buzz456 wrote:Over on Trainsimcommunity in the routes folder there is Shreveport Subdivision. He posted a asset folder there 1.83 gigs which includes a large number of stuff for the prb. All of Tomcat's stuff is there as well as 3DTrains and several others.
https://www.trainsimcommunity.com/mods/ ... shreveport

Incidentally slightly off topic, the route is pretty nice also.

Thanks Buzz, I have it since it was available. A trully beautifull route. *!!thnx!!*
jaheuvel5
 
Posts: 18
Joined: Sat Jul 08, 2023 3:42 am

Re: Powder River Basin

Unread postby jalsina » Sat Apr 13, 2024 11:24 am

jaheuvel5 wrote:Yes, thanks for the update. I have all the assests now(thanks to Buzz) as in your XML. RouteProperties but still have vast areas without assests. !*hp*!
Very disappointed but hopefull someone will bring closure to my frustration with this awesome route.


Would you care to show me a couple of these desertic areas (screenshots) and write down their coordinates, to check in my route?
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2010
Joined: Sun Jul 05, 2015 8:32 pm

Re: Powder River Basin

Unread postby jaheuvel5 » Sat Apr 13, 2024 11:51 am

jalsina wrote:
jaheuvel5 wrote:Yes, thanks for the update. I have all the assests now(thanks to Buzz) as in your XML. RouteProperties but still have vast areas without assests. !*hp*!
Very disappointed but hopefull someone will bring closure to my frustration with this awesome route.


Would you care to show me a couple of these desertic areas (screenshots) and write down their coordinates, to check in my route?

How do I insert a screenshot? Sorry, but I'm not pc friendly. !*roll-laugh*! !!jabber!!

Please read my post on Pg 63 @ 02:25 pm
jaheuvel5
 
Posts: 18
Joined: Sat Jul 08, 2023 3:42 am

Re: Powder River Basin

Unread postby jalsina » Sat Apr 13, 2024 12:30 pm

When replying, see below a tab "Upload attachment" to upload images.
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2010
Joined: Sun Jul 05, 2015 8:32 pm

Re: Powder River Basin

Unread postby Unoriginal » Mon Apr 15, 2024 8:04 am

jalsina wrote:Searchlight Simulations Feather River is probably a non-required asset.


Yeah, that basically isn't anything noteworthy (as in it doesn't affect the route). Anything under that is just decals for feather river F7 reskins buzz did.
Last edited by Unoriginal on Mon Apr 15, 2024 9:32 am, edited 1 time in total.
Unoriginal
 
Posts: 255
Joined: Thu Feb 04, 2021 10:48 am

Re: Powder River Basin

Unread postby jaheuvel5 » Mon Apr 15, 2024 9:27 am

jalsina wrote:When replying, see below a tab "Upload attachment" to upload images.

It appears my PRB route is complete as Tomcat left it. After downloading and installing the Steam forum link jalsina mentioned, It came to life. I can verify this, as it looks the same as Schnauzahpowahz's YouTube video's. *!!thnx!!* all.
jaheuvel5
 
Posts: 18
Joined: Sat Jul 08, 2023 3:42 am

Re: Powder River Basin

Unread postby jalsina » Mon Apr 15, 2024 11:27 am

Unoriginal wrote:
jalsina wrote:Searchlight Simulations Feather River is probably a non-required asset.


Yeah, that basically isn't anything noteworthy (as in it doesn't affect the route). Anything under that is just decals for feather river F7 reskins buzz did.

Thank you for this valuable information. !!*ok*!!

jaheuvel5 wrote:
jalsina wrote:When replying, see below a tab "Upload attachment" to upload images.

It appears my PRB route is complete as Tomcat left it. After downloading and installing the Steam forum link jalsina mentioned, It came to life. I can verify this, as it looks the same as Schnauzahpowahz's YouTube video's. *!!thnx!!* all.

You may be now better off than myself with the PRB. !!howdy!!
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2010
Joined: Sun Jul 05, 2015 8:32 pm

Re: Powder River Basin

Unread postby jojogreen » Fri Apr 26, 2024 3:54 am

Regardless of how much was left uncompleted, it is never a bad time to thank the person or persons who put this LITTLE *!greengrin!* route together.

I am not a route builder but I have identified a few areas where I might want to start adding more scenery. !!*ok*!!
jojogreen
 
Posts: 5
Joined: Wed Feb 22, 2023 8:56 pm

Re: Powder River Basin

Unread postby jalsina » Fri Apr 26, 2024 12:03 pm

Thanks to Tomcat, wherever he is. !*cheers*!
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2010
Joined: Sun Jul 05, 2015 8:32 pm

Re: Powder River Basin

Unread postby biddydog9000 » Thu Sep 12, 2024 1:48 pm

I just installed the route and well, I have missing textures and missing track. Before anyone asks I do have Sherman Hill, Solider Summit, Stevens Pass, and RCAP. I did install the assets I found throughout the forum. However, I do not have 3Dtrains Tehachapi Pass nor can I find it which I think is contributing to the missing textures.
You do not have the required permissions to view the files attached to this post.
biddydog9000
 
Posts: 195
Joined: Sat Nov 11, 2017 1:59 pm

Re: Powder River Basin

Unread postby AmericanSteam » Thu Sep 12, 2024 2:52 pm

Have you installed the assets from this route? This has a lot of those assets that you are missing?
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c11-routes/i3267-kcs-shreveport-subdivision-heavener-to-shreveport
I would suggest reading through this thread. Others have had similar issues and a lot of those have been addressed here. As a side note, there are a few areas in the outlying areas that only have track and no scenery. You will notice these in some of the included scenarios.
Last edited by AmericanSteam on Thu Sep 12, 2024 7:45 pm, edited 1 time in total.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2848
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Re: Powder River Basin

Unread postby biddydog9000 » Thu Sep 12, 2024 4:05 pm

AmericanSteam wrote:Have you installed the assets from this route? This has a lot of those assets that you are missing?
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c11-routes/i3267-kcs-shreveport-subdivision-heavener-to-shreveport
I would suggest reading trough this thread. Others have had similar issues and a lot of those have been addressed here. As a side note, there are a few areas in the outlying areas that only have track and no scenery. You will notice these in some of the included scenarios.


Yes, I did install everything except I do not have Thomson Edinburgh to Glasgow. I'll check again through the thread and look.
biddydog9000
 
Posts: 195
Joined: Sat Nov 11, 2017 1:59 pm

PreviousNext

Return to Route Design

Who is online

Users browsing this forum: No registered users and 7 guests