dr1980 wrote:There was an update made to the 567 mod pack for the SD9, but if there’s a way to mod better sounds for the tunnel motors I’d love to hear about it.
buzz456 wrote:Only problem so far is my locos have no visible exhaust. The particles folder is in the .ap assets folder and it needs to be in the RailVehicles\Diesel folder. At least that fixed it here.
Chacal wrote:Doesn't matter really, what matters is that it is where the blueprint is expecting.
So if the blueprint refers to particles in Railvehicles/Diesel, but the files are actually in Assets, then there's a problem.
<cEntityContainerBlueprint-sChild d:id="117081">
<ChildName d:type="cDeltaString">Exhaust</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">JL</Provider>
<Product d:type="cDeltaString">Shasta</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Particles\Diesel_Exhaust.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
awaken1977 wrote:The route itself is great. The locos are rather weak. I like SD40T-2 with L-shaped windows from the outside, but cab and sounds are very dated like made in 2007 .
p.s. is there a way to boost signals visibility at distance? i thought some config settings allow that
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