Wagon sound

Wagon sound

Unread postby brucesim2003 » Sat Jan 08, 2022 3:50 pm

So I have a set of wagons that have no sound. There is no audio folder at all. Is there a step-by-step tutorial that explains how to alias a wagon to use the sound of another wagon?
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Re: Wagon sound

Unread postby Chacal » Sat Jan 08, 2022 4:07 pm

Part of the work was done by Krellnut, look for the Krellnut wagon sounds.
With luck, someone may have already published files for aliasing your wagons to the Krellnut sounds. I know Buzz did a few of these.
If not, grab one of Buzz's files and study it. It generally involves changing one line in the engine blueprint (I think) for aliasing to krellnut sounds.
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Re: Wagon sound

Unread postby brucesim2003 » Sat Jan 08, 2022 4:42 pm

I have Krellnut's sounds. But it doesn't say how to use them for other wagons. Hence the request for a step-by-step tutorial.

Assume I'm a 5 year old who knows nothing about the intracacies of train sim, but who can navigate around a PC. :D

Cheers
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Re: Wagon sound

Unread postby buzz456 » Sat Jan 08, 2022 5:13 pm

What wagons are these that you are looking at? I have not seen any like that unless they are aliased to some other set.
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Re: Wagon sound

Unread postby brucesim2003 » Sat Jan 08, 2022 7:08 pm

The RWA donationware wagons here. I put a post in the RWA support forum a few days ago, but got no response. I figured this forum might be more noticeable.

Cheers
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Re: Wagon sound

Unread postby buzz456 » Sat Jan 08, 2022 7:56 pm

Do you have WJSound installed in your library?
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Re: Wagon sound

Unread postby brucesim2003 » Sat Jan 08, 2022 8:07 pm

Yes I do.
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Re: Wagon sound

Unread postby buzz456 » Sun Jan 09, 2022 8:16 am

I have mine set to use these. My wife is dragging me off to a art show this morning but when we get back I'll pack up the files .
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Re: Wagon sound

Unread postby buzz456 » Mon Jan 10, 2022 9:55 am

Theory has it that this should give you wagon sounds. Sorry about the delay. She who must be obeyed !*roll-laugh*! invited friends back over for food and drink and by the time they left.............................well you know.
https://www.dropbox.com/s/yswsfybx4e8uk ... ht.7z?dl=0
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Re: Wagon sound

Unread postby brucesim2003 » Mon Jan 10, 2022 3:43 pm

Thank you very much, buuuuut ...

As said in original post, the wagons in question aren't the ones that come with the route, they are the other donationware rolling stock pack. They are in /assests/RailWorksAmerica, and amongst others have a green boxcar in RWA livery.

Sorry to be a pain.

Edit: oops, twas in post 5 that I mentioned which rolling stock it was.
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Re: Wagon sound

Unread postby buzz456 » Mon Jan 10, 2022 3:48 pm

I guess I don't have those. I'll look into it.
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Re: Wagon sound

Unread postby brucesim2003 » Mon Jan 10, 2022 7:30 pm

Fair enough. Thanks for your effort in any case.

This does cause me to repeat the question I originally asked. Is there a step-by-step tutorial that explains how to alias a wagon to use the sound of another wagon? Better if I can do it myself instead of hassling others to do it for me. Teach a man to fish, etc etc.

Cheers
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Re: Wagon sound

Unread postby buzz456 » Tue Jan 11, 2022 6:49 pm

After a somewhat torturous time finding what these wagons refer to I find they look to all be aliased to the Kuju default sounds. That would mean that you need to make sure and check off Kuju\RailSimulatorUS and you should have sound. Further I have my Kuju sounds aliased to WJSounds so you should have that. If you need help setting that up holler and I'll walk you through it.
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Re: Wagon sound

Unread postby brucesim2003 » Tue Jan 11, 2022 9:41 pm

buzz456 wrote:After a somewhat torturous time finding what these wagons refer to I find they look to all be aliased to the Kuju default sounds. That would mean that you need to make sure and check off Kuju\RailSimulatorUS and you should have sound. Further I have my Kuju sounds aliased to WJSounds so you should have that.


Odd. Mine have no sounds at all that I can hear.

Edit: Ah, the penny doth drop! Had to turn on the Kuju sounds in the right flyout in the scenario editor. It seems they now have sounds, albeit very quiet. My response below still stands though.

buzz456 wrote:If you need help setting that up holler and I'll walk you through it.


brucesim2003 wrote:Is there a step-by-step tutorial that explains how to alias a wagon to use the sound of another wagon?


Er, yup. :D
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Re: Wagon sound

Unread postby buzz456 » Wed Jan 12, 2022 11:50 am

First off here are the bin files you need to activate Kuju and RWA donation ware cars.

Kuju wagon sounds.zip


Now as to modifying sounds to use Walter's sound pack here is a short explanation:
There are two ways to go about this. One way is to go into the Audio folder for any wagon or group of wagons like I did here. Find the folder in place such as this: Assets\Kuju\RailSimulatorUS\Audio\RailVehicles\Wagons folder. I'll just use one as a example. There would be a bin file named like Wagon Sound.bin Open it either using the serz utility in the Railworks folder or use TSTools which I consider the preferred method. This handy utility lets you work directly with the bin file and makes a backup in case of a mistake you you can merely delete your messup and take the .bak off of the original and you are back where you started. Or you can go in and change the bin some more and it just keeps making a series of .bak files.
OK now go into the opened file and find the lines: <SoundComponent>
<cSoundComponentBlueprint>
<ProxyName d:type="cDeltaString"> and change the statement between the carrots to say: WJ Sound\Wagons\Audio\Wagon Freight

That's it.

The second way which is much more time consuming is to go into the individual wagon bin and modify the child object towards the end where it says something like:
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>

A few lines down there will be lineS that say:<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">DonnerPass</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Freight Sound.xml</BlueprintID>

That needs to be changed as follows:<Provider d:type="cDeltaString">WJ Sound</Provider>
<Product d:type="cDeltaString">Wagons</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\Wagon Freight Sound.xml</BlueprintID>
Hope that helps.
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