dr1980 wrote:Completed one run so far, I really like what I'm seeing. Route looks great, wonderfully detailed, just as I would expect from this team.
I'm trying to switch out the horn on the GP9. I've replaced the F7 Horn.proxybin and F7 Horn.proxyxml with my desired replacements in this folder: RailWorks\Assets\HIS\MountainSub\Audio\RailVehicles\Diesel\F7\Cab, however I'm still hearing the default horn. I'm making an assumption that the F7 folder is the one that applies to the GP9 as I've seen this approach with previous DLC (similar sounds between a GP9 and F7?), plus there's no GP9 folder. Can anyone help me figure out what I'm doing wrong here or if the horn files are elsewhere for the GP9?
Thanks
dr1980 wrote:I'm trying to switch out the horn on the GP9.
GreatNortherner wrote:dr1980 wrote:I'm trying to switch out the horn on the GP9.
Hi,
the horn used on the Geeps is this one:
Audio\RailVehicles\Diesel\GP40PH\Horns\RS3L\GP40_RS3L_HornSound.xml
I recommend editing the link in the engine blueprints (children section, right near the bottom of the file) to link to your preferred horn audio. That way you can alter every loco individually.
Cheers,
Michael
GreatNortherner wrote: Steve, Cumberland Terminal is included.
On the B&O, everything from Viaduct Junction to the east end of the yard has driveable tracks. Both humps are modeled but of course you can't really use them for car classification in this game because any uncoupled car loses its physics after getting a certain distance away from the player.
The WM's Cumberland trackage is modeled from Cumberland station through Ridgely Yard and Maryland Junction to Knobmount Yard. Knobmount was also a hump yard in reality, but here I took the liberity of "flattening" it because of it's compact size and layout, which would have caused terrible difficulties with the switches and gradients.
Cheers,
Michael
mindenjohn wrote:Further to the RailDriver issue mentioned earlier -
The GP40-2 and SD35 both work with the Raildriver visually and "electrically" in that the levers and controls on the engine Control Stands both respond in movement of the levers (in the cab and on the HUD) and in movement of the locomotives. This does not happen with the GP9 (SHF and LHF) or any of the SWs, movement along the track is achieved using the keyboard or the mouse (to move the HUD controls) but not the RailDriver.
The DTM SW1200DRG responds to the RailDriver and the new BL2 does also so the issue is in the locomotives for the B&O Mountain Sub.
mrennie wrote:mindenjohn wrote:Further to the RailDriver issue mentioned earlier -
The GP40-2 and SD35 both work with the Raildriver visually and "electrically" in that the levers and controls on the engine Control Stands both respond in movement of the levers (in the cab and on the HUD) and in movement of the locomotives. This does not happen with the GP9 (SHF and LHF) or any of the SWs, movement along the track is achieved using the keyboard or the mouse (to move the HUD controls) but not the RailDriver.
The DTM SW1200DRG responds to the RailDriver and the new BL2 does also so the issue is in the locomotives for the B&O Mountain Sub.
I've had a quick look at the scripts for all four locos and I think I might know why it works on the GP40-2 and SD35 but not on the other two. I can send you a couple of patched files to try out a fix for it. I'll PM you soon.
trev123 wrote:Hey Mike, DTG should get you to fix the brakes on the Tehachapi Pass BNSF ES44 DC that everyone complains about.

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