buzz456 wrote:For starters try downloading this.
http://www.railworksamerica.com/index.p ... k-repaints
you are probably missing the GeoPcDx file which would need to be copied from the original of whatever your re-paint is.
Minneapolitan wrote:I'm also having the same issues with entirely different types of cars even after gaining a better understanding of what GeoPcDx files are.
For example, today I downloaded the Searchlight/JR 4750 Covered Hoppers. No issues there. Shockingly easy to download and enjoy.
Then I downloaded the RCPE 10 Pack which are based completely on the SS/JR 4750 covered hoppers. Step-by-step, the directions clearly explain how the JR4750_Repaint.GeoPCDX file must be copied-and-pasted into the folder for each car. Again, no issues. The RCPE hoppers appear perfectly fine.
BUT...then I downloaded the SS 4750 Mega Pack 1. The installation directions are even simpler. In the scenario editor, they appear like normal on the list with all the other rolling stock. But sure enough, they don't appear on the screen. I went back and opened the files for every car in the pack. A few had the GeoPcDx file but most didn't. So I copied the JR4750_Repaint.GeoPcDx file from the "Blank" folder (inside the original Searchlight folder downloaded from their website) and pasted it into all the cars that didn't have it.
I don't understand about you saying most of these don't have a Geo. I just went back and checked my D/L folder and they all have a Geo. If in fact you somehow don't have them you need to be careful to put the right Geo into each car or they won't show up. For instance the BNSF series needs to have the JR4750_BNSF.GeoPcDx and the CN one needs the JR4750_Repaint.GeoPcDx. The PTLX1 needs the JR4750_DH5dig.GeoPcDx. If you look at the name on the bin file it will tell you which Geo to install for that particular car.
As far as I can tell, this is precisely what Buzz explained above. But guess what? Still nothing.
I'm encountering this same scenario with the G-Trax Trinity Covered Hoppers pack which includes the generic hopper on which all other repaints are apparently based. No issues. They appear in the scenario editor fine. But then I pursued the BNSF Trinity Hoppers v.1.2 and of course they don't work. I made sure each car's file has the proper GeoPcDx file from the generic hopper and still nothing.
I just don't get why this is so complicated. What am I doing wrong?
Minneapolitan wrote:Yes sir, that's correct. Unless you have a different definition of "installed" of which I am unaware...
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