CSX Hanover Subdivision route

This forum is for discussion of any DTG products in development and also WIP Reports of DTG's DLC products

Re: CSX Hanover Subdivision route

Unread postby CSXAC60CW » Wed Aug 19, 2020 3:40 pm

This looks outstanding... love when creators bring new things to the game!
Will be watching out for this one !!*ok*!!
CSXAC60CW
 
Posts: 171
Joined: Sat Sep 17, 2016 2:35 pm
Location: Dellrose TN

Re: CSX Hanover Subdivision route

Unread postby ET44C4 » Wed Aug 19, 2020 3:40 pm

This one got my interest.....
**Not taking any requests**

Santa Fe All The Way
Nothing Runs Like a Deere
No Farms No Food
Ford Powerstroke

My 87 Ford: https://www.youtube.com/channel/UCvNRba ... _tNs53k42w
User avatar
ET44C4
 
Posts: 3187
Joined: Mon Aug 22, 2016 12:01 pm
Location: Clover, South Carolina

Re: CSX Hanover Subdivision route

Unread postby ElphabaWS » Wed Aug 19, 2020 3:58 pm

In regards to equipment, the route will include:

- Four locomotives: CSX SD40-3 rebuild (YN3b), CSX Dash 8-40CW (YN3b), SD40-2 (YN3), and short line GP9 (in an unbranded version of the "Ma & Pa" scheme).

- Twelve freight car types, including stone hoppers (three CSX liveries); 3-bay covered hoppers (three CSX liveries); 2-bay covered hoppers (two liveries).
You do not have the required permissions to view the files attached to this post.
User avatar
ElphabaWS
Global Mod
 
Posts: 512
Joined: Tue Mar 04, 2014 8:09 am

Re: CSX Hanover Subdivision route

Unread postby buzz456 » Wed Aug 19, 2020 4:32 pm

Fireexplorer249 wrote:The route itself looks pretty good, which doesn’t surprise me with the route team they have set up. The rolling stock not so much. The locomotives could use some work like Anthony suggested, but I’ll reserve the rest until I can actually run it. Looks promising so far and gives me some more rolling stock work to do. And Buzz will you give it a rest. It’s a forum. We discuss things here. That includes constructive criticism.


Sorry I am so old fashion that I don't believe in embarrassing those that are working really hard to bring good content to the game. I apologize. I will stand by and say nothing when all the inevitable whining bitching in moaning about the "old recycled poor sound tired locos and rolling stock" blah blah blah starts up that will have nothing to do with the route.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20980
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: CSX Hanover Subdivision route

Unread postby NorfolkNE » Wed Aug 19, 2020 4:33 pm

A nice surprise to see a modern CSX route being done for TS2020, and with work from the minds at G-Trax give off a sign this'll be a well done product. A nice mix of equipment coming alongside it as well is nice, looking forward to this eventually coming out.
User avatar
NorfolkNE
 
Posts: 53
Joined: Fri May 24, 2019 10:56 pm

Re: CSX Hanover Subdivision route

Unread postby BNSFdude » Wed Aug 19, 2020 4:45 pm

buzz456 wrote:
Fireexplorer249 wrote:The route itself looks pretty good, which doesn’t surprise me with the route team they have set up. The rolling stock not so much. The locomotives could use some work like Anthony suggested, but I’ll reserve the rest until I can actually run it. Looks promising so far and gives me some more rolling stock work to do. And Buzz will you give it a rest. It’s a forum. We discuss things here. That includes constructive criticism.


Sorry I am so old fashion that I don't believe in embarrassing those that are working really hard to bring good content to the game. I apologize. I will stand by and say nothing when all the inevitable whining bitching in moaning about the "old recycled poor sound tired locos and rolling stock" blah blah blah starts up that will have nothing to do with the route.

If they're embarrassed by having someone point something out then that's their issue. I believe they're adult enough to handle it.

I was just being kind by offering the needed material that they could work off of, but if that isn't welcome then pee on all of it.
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2721
Joined: Tue Nov 29, 2011 1:46 am

Re: CSX Hanover Subdivision route

Unread postby Alpenfreight » Wed Aug 19, 2020 6:12 pm

raildriver wrote:Lot of reused content here, but I guess it can't be helped. SD40-3 looks really sus, let alone the C40-8W which looks like a reskinned Miami engine. Geep doesn't look too good either, but eh. Geep's a Geep.

But again I'll be called a complainer and my comment will be removed.


I feel like the Miami unit is pretty nice. They definitely look really clean for sure, but maybe they were just washed.
https://alpenfreight.wordpress.com/

I hear the train a comin'
It's rollin' 'round the bend
User avatar
Alpenfreight
 
Posts: 397
Joined: Fri Jan 09, 2015 8:32 am
Location: Boston

Re: CSX Hanover Subdivision route

Unread postby ZekTheKid » Wed Aug 19, 2020 9:48 pm

Alpenfreight wrote:I feel like the Miami unit is pretty nice. They definitely look really clean for sure, but maybe they were just washed.

Fair, but from a developer's standpoint it's a bit of a pain to work with. !**duh*!! I tried doing a reskin for it when it first came out and I couldn't even line up the doors on the hood with the main body texture.

Nonetheless, with proper attention given to the SD40-3 I think it could have potential to become something much more tolerable.
Last edited by ZekTheKid on Wed Aug 19, 2020 11:09 pm, edited 1 time in total.
Image
Anthony Nguyen
Youtube: https://www.youtube.com/fastfreightstudios
GeForce RTX 3050Ti Mobile, AMD Ryzen 7 5800H, 16GB RAM, 3TB Storage

It's January. So long...
User avatar
ZekTheKid
 
Posts: 2430
Joined: Mon Dec 29, 2014 6:05 pm
Location: Cumberland, MD

Re: CSX Hanover Subdivision route

Unread postby DKSspeed » Wed Aug 19, 2020 10:31 pm

BNSFdude wrote:FWIW the screen OS you guys have is the wrong one. As these are Wabtec rebuilds, they use QES3000 screens. What you have portayed is the EMD FIRE system like that of the ACes.


Come on now...... it just a game not real life !*roll-laugh*!

But on a serious note (Not trying to start anything), some of y'all really need to stop counting the screws and just appreciate the game/DLC in itself. They didn't have to produce this and it bothers me that I see nit-picking for every little thing that comes to the community. I know most of yall want EVERY little detail to be right but not all who produce content can get or has access to a engine to get the tiniest detail. Yes, I have called out errors before and wrote about it but that's because it was obvious to me and most people who has it. In my opinion, small stuff like a computer screen don't (and shouldn't) matter unless its super obvious but I haven't nor probably will have a chance to get inside a locomotive to verify !**duh*!!. Now I understand if it's "clear as day" wrong but if it not noticeable to the average Joe playing the game then it shouldn't be noted.

If the creator want to go into extreme detail, go for it! It's up to you! But to remember, not everybody is gonna pay close attention or have a PC powerful enough to run.
DKSspeed
 
Posts: 163
Joined: Sun Mar 13, 2016 9:50 pm

Re: CSX Hanover Subdivision route

Unread postby BNSFdude » Wed Aug 19, 2020 11:02 pm

DKSspeed wrote:
BNSFdude wrote:FWIW the screen OS you guys have is the wrong one. As these are Wabtec rebuilds, they use QES3000 screens. What you have portayed is the EMD FIRE system like that of the ACes.


Come on now...... it just a game not real life !*roll-laugh*!

But on a serious note (Not trying to start anything), some of y'all really need to stop counting the screws and just appreciate the game/DLC in itself. They didn't have to produce this and it bothers me that I see nit-picking for every little thing that comes to the community. I know most of yall want EVERY little detail to be right but not all who produce content can get or has access to a engine to get the tiniest detail. Yes, I have called out errors before and wrote about it but that's because it was obvious to me and most people who has it. In my opinion, small stuff like a computer screen don't (and shouldn't) matter unless its super obvious but I haven't nor probably will have a chance to get inside a locomotive to verify !**duh*!!. Now I understand if it's "clear as day" wrong but if it not noticeable to the average Joe playing the game then it shouldn't be noted.

If the creator want to go into extreme detail, go for it! It's up to you! But to remember, not everybody is gonna pay close attention or have a PC powerful enough to run.

I've highlighted your point here as a point of discussion.

This is why I provided a resource for them to work on to correct it. It isn't a matter of rivet counting, I'm just doing a service and pointing out an error and a means to correct it. Whether they do or not is up to them. If none of you really seemingly care for anything like that then I'll gladly keep my resources to myself and y'all can just go on without ever knowing. However, as Alpenfreight mentioned, had I not done so, he'd have never known, and he came out of the topic learning something new.

Providing resources to correct issues at hand would fall under the constructive category, rather than baseless nit picking.

I'd like to think the intent of this forum is for sharing information that others may not have so that as a whole we can learn. !*don-know!*

Again, if I and others are in the minority here for wanting to learn more or share what others don't know, then I'll gladly just keep to my own products.
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2721
Joined: Tue Nov 29, 2011 1:46 am

Re: CSX Hanover Subdivision route

Unread postby Conrail45 » Wed Aug 19, 2020 11:45 pm

DKSspeed wrote:
BNSFdude wrote:FWIW the screen OS you guys have is the wrong one. As these are Wabtec rebuilds, they use QES3000 screens. What you have portayed is the EMD FIRE system like that of the ACes.


Come on now...... it just a game not real life !*roll-laugh*!

But on a serious note (Not trying to start anything), some of y'all really need to stop counting the screws and just appreciate the game/DLC in itself. They didn't have to produce this and it bothers me that I see nit-picking for every little thing that comes to the community. I know most of yall want EVERY little detail to be right but not all who produce content can get or has access to a engine to get the tiniest detail. Yes, I have called out errors before and wrote about it but that's because it was obvious to me and most people who has it. In my opinion, small stuff like a computer screen don't (and shouldn't) matter unless its super obvious but I haven't nor probably will have a chance to get inside a locomotive to verify !**duh*!!. Now I understand if it's "clear as day" wrong but if it not noticeable to the average Joe playing the game then it shouldn't be noted.

If the creator want to go into extreme detail, go for it! It's up to you! But to remember, not everybody is gonna pay close attention or have a PC powerful enough to run.


That's probably why he corrected him and left it at that, instead of saying "you need to fix this now, otherwise it is worthless."

I think Anthony, as a content creator, understands how difficult it can be to create something, from scratch or not, and knows not everyone can get every detail right. There is not attacking here except for towards people trying to make things better. When you stop critiquing things and improving, you stagnate, and NOTHING changes. It's not to say let's not be happy with what we get, lord knows the number of content creators has gone down in some years. But that's a great reason to share info and help one another, not attacking back and forth like you have something to prove.

Personally, I feel the screen is a big thing, especially when you're in the cab. Not enough to make me regard a DLC as worthless, not by a LONG shot. But it is AN issue, and one, like said, the creator can choose to fix or not. It's not really productive for this thread to argue back and forth on this topic, and I apologize for contributing to it. But with a community like this, info is ALWAYS good to share with one another, especially if it can help someone get their models that much closer to the realism people have been striving for for years.

Sure it's a game, but why not push ourselves to make better and better content every day? The day you look at your work and are 100% happy with it is the day you stop growing and getting better. Nobody knows everything, but if we can share and collaborate, everyone can know just a little bit more.

I've said my peace. The screenshots in here look great! And I look forward to getting a chance to run it! Thank you for doing what you do guys!
Conrail45
 

Re: CSX Hanover Subdivision route

Unread postby GreatNortherner » Thu Aug 20, 2020 3:18 am

Hi all,

Just to chime in here quickly.

First of all, thanks for the many kind comments and the constructive criticisms.

I do appreciate receiving feedback like the one that is being so hotly debated. Pointing out something, attaching a screenshot (or any other good explanation) of how it can be done better is actually helpful. Comments like "looks suspicious" or "is meh" however are totally not helpful and will be ignored by all developers, free- and payware, I'm convinced of that.

I'm pretty sure that the vast majority of authors appreciate constructive criticism, but even if something is "wrong", it doesn't necessarily mean that the dev will change it. There are usually other factors to consider, things like build time, modeling skills, access to prototype resources, or even motivation or just plain and simple personal preference (as a good example for this, take a look at the German BR 24 steam locomotive in the Steam store which was intentionally modeled after a model railroad locomotive, so it has many "wrong" proportions which are all completely "right" with what the author had in mind).

Well, that's my **!!2cents!!**

Cheers,
Michael
User avatar
GreatNortherner
 
Posts: 1584
Joined: Sun Feb 15, 2009 11:19 am
Location: Czech Republic

Re: CSX Hanover Subdivision route

Unread postby mindenjohn » Thu Aug 20, 2020 3:55 am

Well whether it is “spot on” or not quite it will receive my paypal payment. It has a terrific pedigree, an interesting course and some useful riders so a very likely favourite, if I was a betting man (I’m not).
John

I've a good memory for whatever I can remember!
If you wait for perfection you will never do anything but it doesn’t stop you wanting it.
Age doesn’t stop you, it just slows you down.
If you only learn one thing in life - learn to think how your actions and words affect others BEFORE doing or saying.
mindenjohn
 
Posts: 1702
Joined: Fri Oct 05, 2018 4:34 am
Location: West Yorkshire, UK

Re: CSX Hanover Subdivision route

Unread postby ElphabaWS » Thu Aug 20, 2020 7:10 am

To be clear, we appreciate and take note of constructive criticism and advice. The team involved in this route project has a long history of contributing quality content to the TS community. However "hi-jacking" a discussion thread (one individual has posted five times to this thread in less than 24 hours) is not really particularly useful or constructive.
User avatar
ElphabaWS
Global Mod
 
Posts: 512
Joined: Tue Mar 04, 2014 8:09 am

Re: CSX Hanover Subdivision route

Unread postby cnwfan » Thu Aug 20, 2020 8:25 am

I'm looking forward to this route's release. The screen shots look great, and with such a talented developer group, it's going to be a winner.

So in regards to the bantering about a display screen, honestly... if the difference had not been mentioned... I would not have known the difference. Is this new knowledge going to affect my purchase decision. Absolutely not.

But as an almost innocent community bystander here, maybe the developer group and DTG should consider bringing BNSFdude / Searchlight Sim into the development group. They have already proven their expertise in modern US locomotives, and their sounds are beyond reproach. What a great opportunity this would be, and I for one would gladly pay a premium for the route if their expertise and content is included. Just something to consider.
************************
Howard (cnwfan)
Waverly, IA
My Flickr railroad photos: https://www.flickr.com/photos/184697503@N06/
cnwfan
 
Posts: 713
Joined: Mon Apr 25, 2011 4:16 pm
Location: Waverly, IA

PreviousNext

Return to DTG DLC Development & WIP

Who is online

Users browsing this forum: No registered users and 0 guests