QcRail wrote:eliminating the reverse mirror syndrome both on the tank trailer and the cab
What is that exactly?
I never heard this word.
Can you explain.
Thanks in advance!
Ha! the beauty of creativity! I made it up as I was writing.
syn·drome /
ˈsinˌdrōm/
nouna group of symptoms which consistently occur together, or a condition characterized by a set of associated symptoms.
"
a rare syndrome in which the production of white blood cells is damaged"
a characteristic combination of opinions, emotions, or behavior.
"
the “Not In My Backyard” syndrome"
Let's go further, as I'm having fun. The second definition is well suited to 3D modeling : «a characteristic combination of symptom or behavior.». Route builders spent less time developing scenery objects than the route or its rolling stock. They, often produce objects which will be at mid or far distance with less detail preoccupation - often for purposes of saving on memory, but other reasons are used. To populate a route, lots of side track objects are needed, thus heavy on time, etc.
Let's take our tanker as an example - the basic standard model works reasonably well because it is a unique color throughout its entire surface or surfaces. Since there is no text or logos with text (which normally reads from left to right) there is no visual problem. The texture on the conductor's side can be identical for the passenger side - hense the «mirror» image with an invisible twist - the texture is reversed (not to be confused with
inverse). This is typical of computer graphics, why? The graphic image is applied to geometric plane (2D) as if it was made of glass. Seen from the other the same graphic is
reversed. The root of this problem is at the initial texture mapping of each surface of the 3D model. In the name of expediency, shortcuts were used but limited its potential and re-use.
The screengrab will illustrate the syndrome - as it is too often present
Reverse Mirror Syndrome.jpg
Happy repainting, QcRail
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