by mjlevy1118 » Fri Apr 24, 2020 10:58 am
I really, really tried to get onboard TSW as the future of train simming, and ultimately ended up uninstalling it. I was shocked to see how big of a footprint the game made on my hard drive, and then I thought about it and realized I just don't care enough about the game to make the space worthwhile.
TSW suffers from some serious flaws with no apparent remedy, and no apparent interest or communication from the Dev team in fixing them or making the game better. I try not to fault games for not being what they aren't, but the gameplay structure is too limited for extended replayability.
• No third-party route or content editors. MSTS, Trainz, and Railworks/TSXX have all been greatly successful because of the astounding amount of care and work that the userbase has put into making custom content. These simulators have thrived specifically because they can be added to at will. To lock users out of creating their own content is a crazy way to do business with this particular franchise, and the offerings that DTG manages to put out are...... alright, at best. Their rotation of German, UK, and North American routes has gotten really old, and as an American commuter fan and steam fan, I just don't care about the German or UK routes, or the North American freight routes. I could be mistaken, but I seem to recall one of the devs commenting outright that they have no plans to deviate from the German, UK, and NA rotation. If that memory is correct, then this plan is incredibly, incredibly frustrating to me as a longtime user.
• Yet even as a commuter fan, I've grown bored with the current American commuter DLC. Whether it's the LIRR or Caltrain, there's just only so many times I can make the same exact runs, see the exact same scenery, and find zero surprises along the way. I didn't bother purchasing the NEC addon because the route choice of Newark to New Rochelle was such a poor decision. The LIRR route is alright, if buggy, but the world feels so dead, and both the branches to Hicksvile and Hempstead are too short. The Caltrain route is definitely my favorite to date, but it still feels like I'm operating in a flat, lifeless world.
• A flaw of the TSXX franchise is that there's very little variabiliy in how the game is played. If you do a quick drive, you'll see the exact same static scenery and pre-determined AI and static consists every time you play. What I really crave, and what I'm disappointed that TSW is unable to implement, is a dynamic world that offers a different driving experience every time. I'm talking about changing weather patterns, randomly generated debris by the tracks, randomly generated malfunctions and breakdowns, randomly generated obstacles or situations along the track, dynamic AI dispatcher and conductor who are programmed to give a variety of randomized orders, responses, and confirmations, and other small variables.
• It pains me that the first-person cab camera is generally "bolted" to one spot (or a couple spots in some locomotives). Almost any other simulator allows the user to fully control the first-person camera along the X, Y, Z grid so that you can set the best position for yourself to look forward. As it is, the user is stuck in pre-determined spots that I feel often have poor forward visibility. This diminishes the visceral feeling you should get by being in command of a train.
• The lack of steam locomotives at this point in the game's development is really disappointing. Driving a steam locomotive is what I most want to do most in any train simulator, and yet there doesn't seem to be any steam on the horizon whatsoever for TSW.
Some of these flaws are understandable, as compromises inevitably have to be made for any game. But the dev team is pretty bad at communicating to the fanbase and being open and honest about the state of the game's development and what is to come. Consider something like Derail Valley, which has a great communication system, roadmap to development, and interactions with fans that are playful while being very open. And then look at the half-hearted way the TSW team communicates their game's development to us. There's some information conveyed and a whole lot that isn't conveyed. Their method doesn't inspire confidence that the game will get better in time.
i really wanted to like Train Sim World, but the game just isn't delivering what I'm looking for in a train simulator. Aside from the pretty graphics, it has little to offer more than Train Simulator 20XX. And it pains me even more to see the game go down a track of appealing to the console player market, almost becoming like an arcade game version of what a true train simulator should be. This is a weird approach to me, because the console market isn't loyal or invested like PC players tend to be, so it seems like a strange market to try to capture. And in doing so, the entire game is dumbed down for the PC market as a result.
I just saw that a LIRR M3 will shortly be released for Train Sim World. It looks wonderful, but with the same truncated LIRR route that we've had since 2018, I'm going to pass and keep the game uninstalled. Maybe once a Swiss narrow gauge mountain route appears, or a Welsh steam train, I'll give the game another go.
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