by eyein12 » Tue Jul 26, 2011 3:09 pm
Ian:
If you have a few minutes, could you outline the steps to get a Sketchup model into Railworks. What software, plugins, etc. etc. What are the steps? I have a building I created in Sketchup and several more items that I would love to place on my route and share with everyone. Here's the store building. . .[/quote]
Hi,
umm its a little more complicated than sketchup--to--railworks. its more like sketchup--photoshop--rwAcetool---3dsmax2011--railworks
but the necessary ingredients to make it work are as follows
1. sketchup free---.skp file
or
1. sketchup pro---.obj file export
2. photoshop pro cs2---to manipulate your textures and save as .ace
or
2. rwacetool---convert .bmp,.png, and .tga to .ace(if they dont need to be manipulated with (psp)
3. 3dcanvas(cheaper) use to import your .skp model and convert all textures (standard materials) to kuju materials(shaders)...plenty of tutorials on this at train-sim.com forums
or
3. 3dsmax7-2011(not cheap at all) easier to use since RS.com uses it too. import your .skp(.obj) model and perform the same as you would with 3dcanvas.
4. export from 3dsmax or 3dcanvas using the kuju exporter making sure you follow all naming conventions and LOD rules listed in the railworks wiki.
5. blueprint editor--find your .igs file you created and create a scenery blueprint and name your object intelligently and use your developer folder structure to locate your maps(textures) and the nhit the export button
this is assuming you have basic knowledge of how to assemble a provider product folder structue( in wiki) and have the art plugins found at railsimulator.com developer section
good luck sorry i cant go into details but theres a ton of info out there to get you going.
regards,
Ian