I don’t mean to beat a dead horse- but this horse shouldn’t be dead yet!

cnwfan wrote:The solution is to create a PC specific code base, and concentrate editor / modding tools in the PC platform only. Leave the console code base as strictly a locked down / no modding environment. Yes, it is 2 code bases to maintain when it comes to common functionality across platforms. But I think they'll find it easier to build out the modding tools in a single platform.
BNSFdude wrote:You guys couldn't be more wrong about consoles. The player base on PS4 alone is nearly ten times that of us PC peons.
BNSFdude wrote:Also, from experience, going back and fixing things doesn't make them any money so unless it's totally broken, they won't spend the time to fix it properly.
ForceGhost wrote:...I didn't like creating content for TSxx with the feeling that an Editor-drop in TSW could make it all obsolete overnight. ...
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