by ET44C4 » Thu Sep 26, 2019 9:29 pm
Thanks for sending the file over. So, it looks like nothing has really been changed in the .dcsv file from what I can see. The only thing I can think of is that possibly you imported the wrong alpha layer in for your number textures. For example, you might have accidentally made multiple 4s, 2s, and 8s, if that makes any sense. I'm not sure if that's the problem, but double check your number textures to make sure they match with their alpha layer (1 is 1, 2 is 2, 3 is 3, etc.). Open the texture ( in .dds format) with RSBin Tool and check the alpha channel in the right corner to see if it matches up.