Panamint Crossing

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Panamint Crossing

Unread postby Paragon » Tue Jul 19, 2011 4:27 pm

Greets and Meets!

I fell into RailWorks via peer pressure in which the commentary regarding the inadequacies of my video hardware had become both epic and legendary. A new video card and an additional flatscreen later, I was ready to unlock software denied to me previously. But it was not until I opened RailWorks that the Future began to reveal itself. Today I got my loader screen working and felt it was time to 'fess up on what I've been doing.

After consuming untold numbers of blog posts and video tutorials, and knowing just enough to be a danger to myself and others, I set out to create a route within California's Basin and Range province. I wanted someplace quasi-real in which I could exercise new route building skills without making a complete mockery of it. I also wanted to build a place I have been to, and love, as I appear to be a native of the desert. Nothing hides in the desert, or so it seems. Towns look utterly out of place, naked, exposed, just sort of plopped there as an afterthought.

In June, 2011, I was in the Panamint Valley, and took dozens of photos to guide me in the coloration, which is going to be subtle to say the least. My only Wish List is some rock formations containing red, orange, and green quartzite. My own knowledge begins to run out when we get to phrases such as "reskinning mods". All my other Wishes will come true, in time. Looks like TS 2012 is going to be a game-changer.

I created a public blog to track the progress: http://panamintcrossing.blogspot.com/

Is there a preference for posting images here, or via a open public blog?

Warm Thanks to all the folks who keep this moving ahead. I tried All Available Train Simulators, and only one didn't leave me with this feeling: "That was a lot of crap to go through for what you get." We all know which one!

Pax,
P.
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Re: Panamint Crossing

Unread postby micaelcorleone » Tue Jul 19, 2011 4:52 pm

Hi and welcome to RailworksAmerica. *&!welcome!&* !*cheers*!

I really enjoyed reading through your announcement. A funny and nice-written post.
I also like the attitude with which you tackle this project.

Your first pictures look promising.
Regarding your question: Yes, please post some pictures here. We all want to see your progress.

I hope you enjoy the route building. !!howdy!!
Last edited by micaelcorleone on Tue Jul 19, 2011 5:01 pm, edited 1 time in total.
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Re: Panamint Crossing

Unread postby PapaXpress » Tue Jul 19, 2011 4:54 pm

heh, now you have me thinking about how to make my blogspot nicer.

Do you plan on having an open beta?
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Re: Panamint Crossing

Unread postby Paragon » Tue Jul 19, 2011 5:29 pm

PapaExpress, I have given no thought to a beta, so your question presents a fire-under-rump situation. I would frankly love the input. Even as many hours as I have already spent adjusting individual sage bushes, this isn't enough eyeballs in a 1:1 scale model. 1:1....it just rolls off the tongue...

But I have Much Work before a beta for sure.

Image

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Re: Panamint Crossing

Unread postby Paragon » Tue Jul 19, 2011 5:29 pm

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Re: Panamint Crossing

Unread postby Paragon » Tue Jul 19, 2011 5:31 pm

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Re: Panamint Crossing

Unread postby thecanadianrail » Tue Jul 19, 2011 5:42 pm

Love it! where did you get those large dumptrucks? all i can find are the small ones.
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Re: Panamint Crossing

Unread postby Paragon » Tue Jul 19, 2011 5:51 pm

According to the masterpiece also known as RWTools, it comes out of Community\ProjectPlatform\eyore\belazdumptruck.bin.

Pax,
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Re: Panamint Crossing

Unread postby arizonachris » Tue Jul 19, 2011 7:36 pm

Welcome, Pax! *&!welcome!&* I'm a desert rat from Phoenix myself, even tho I live just south of LA for now. Love the California desert altho I'm not familiar with "Panamint". But this looks really good, very nice work indeed! !!*ok*!!
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Re: Panamint Crossing

Unread postby Trainguy76 » Tue Jul 19, 2011 8:11 pm

That looks fantastic Pax! I look forward to future updates.
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Re: Panamint Crossing

Unread postby imnew » Thu Jul 21, 2011 4:23 am

Hi and welcome Pax, excellent post and work in progress. !!*ok*!!
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Re: Panamint Crossing

Unread postby Paragon » Mon Jul 25, 2011 9:50 pm

What we're after here is hot, dusty, dry, and generally not a good place to build a house.

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Last edited by Paragon on Mon Jul 25, 2011 9:57 pm, edited 1 time in total.
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Re: Panamint Crossing

Unread postby Paragon » Mon Jul 25, 2011 9:52 pm

Are you getting....thirsty....?

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Re: Panamint Crossing

Unread postby Paragon » Mon Jul 25, 2011 9:54 pm

Route Progress

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Re: Panamint Crossing

Unread postby Hawk » Mon Jul 25, 2011 10:26 pm

I just don't understand why people keep uploading these ridiculously huge png files. Here's the same shot posted above as a jpg.

desertwash2.jpg


What's the difference? png=683 KB - jpg=90 KB

Those png's take so long to load. I miss seeing a lot of screenshots just because they take so long to load I just move on to the next thread.
That's why I don't allow png images to be attached to posts. Just too large.

Paragon - you do know you can post more than one shot in a single post. *!!wink!!*
You do not have the required permissions to view the files attached to this post.
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