I was wondering if anyone knows the fix for the wheel rotation problem shown in this video? All pivot points are aligned to objects and to world, I also made certain my numbers are right within the bogey and Wagon BPs. So, all heights and distances reflect what I have within 3ds Max. And yes, I designed on the Y axis and in meters of Max using the right window as my front view. Oh, and yes I have read the developer docs many times on this, both wagons and locomotives as they are different.
Thanks for any help.