buzz456 wrote:How about a thanks Rick and Company then start bitching about the problems?
buzz456 wrote:If I was too sensitive I apologize. I think Rick and the G-Trax crew have given so much to us I might be a bit protective of their efforts.
ChrisOnline wrote:Rick, thanks for all your hard work and great contribution.
I wanted to mention, there are 7 or 8 locations across the route where a siding is obstructed by a rogue stopblock (buffers). I have used the conventional way of fixing this (highlight track section, slide sideways, click "undo"), accepting that future updates will undo my work, but the ends of the sidings now have double stopblocks. Double stopblocks also seem to appear at the ends of most sidings in addtiion to those that needed fixing as escribed.
Checking these, I see there is some form of manaul stopblock at the end of the track (not the one that automatically installs with the track), distinguished by a rail that is quite black and different to the main track. So my first thought was to delete those extra "manual" stopblocks. But they are not selectable (therefore cannot be deleted), and I see no asset in the G-TraX/MaineMaritime assets folder that could relate to this asset.
Any thoughts?
Example picture below, but this occurs across multiple locations in the route
ricksan wrote:I uploaded patch v0.2.1 which fixes the bump in the turnout in Rigby Yard and adds a Route Description HTML file. The patch is also available at the G-TraX site.
ricksan wrote:Speaking of cats...fixing the tracks on this route has been like herding them! You fix one thing and something else goes awry. In this case, the bump in the turnout was easy to fix, just adjusted one of the height gizmos, but I did so with some trepidation. Fortunately, none of the other tracks seems to have been affected this time.
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