I am interested in trying my hand at making a few buildings. It'll be quite a long process since I have a lot of tutorials to watch and whatnot. I also have to figure out which program I'm going to be making them in, etc.
But before I started doing anything, I wanted to ask a few questions that I'm not sure if I can find the answers to in any tutorial. I'd like to get a good idea of what limits to expect when it comes time to do this for real.
1. How many polys/faces is the actual/absolute maximum for a large building?
2. How many polys/faces is IDEAL for a large building?
3. Would it be better to design "modular" parts or one large scenery unit? (by modular I mean make the main building, the "wing" buildings, the "bridge", the ramps, the platforms, etc.)
3a. If I did modular buildings, would I be able to get away with a slightly higher combined poly count than I would have with the singular large unit?
4. Would it be better to actually model the terraforming around some of the stations or should I make foundations that extend down far enough to do custom terraforming? (this is in terms of poly count/scenery in general. Idk if in-game terraforming affects performance differently than terraforming that is part of the buildings.
Any answers would be really helpful, even if they're only assumptions.