Alpenfreight wrote:Can't pretend like I'm not excited for this. It will be interesting to see if any mega long routes are produced because of the 64bit expansion.
I don't think route length or scenery density was/is the problem. When the game is properly programmed, it will do automatic garbage collection, i.e. release from memory those tiles and assets the player train has left behind, making room for the tiles yet to enter.
The problem with scenarios crashing due to low memory is the trains and their textures. Many detailed routes can only handle a very limited number of trains, and they have to be composed of simple stock, otherwise the game runs out of memory and crashes. Lowering detail settings sometimes helps, but this affects locomotive cabs and their instruments too.
Even though DTG have promised some other updates to the game engine core, besides 64 bits memory management, one shouldn't expect miracles from a game engine 10 years old.
Without proper parallel processing using all the CPU cores available, there will be no noticeable performance increase.
We'll have to wait till October 12 or thereabouts before we can start testing the 64 bits game.