QcRail wrote:In the same window, near the bottom there is an option to alter the viewing distance - a number 0 to 10; I normally use either 9 or 10 and all falls into place.
P.S. X, Y and Z values have a scaling effect, not directly related to appearence or non-visible factorsè
QcRail
Chacal wrote:See an excellent tutorial by BoostedFridge here:
viewtopic.php?f=29&t=20397&view=unread#unread
ET44C4 wrote:I recently got contacted by BoostedFridge, and he pointed me in the right direction. I searched for a post on here regarding editing an asset's LODs. After a quick edit in the .GeoPcDx file, I managed to fix my problem. Now the cranes at the port appear at farther distances.
Thanks again for all the help and information everyone!
<?xml version="1.0" encoding="utf-8"?>
<cHcGeometry xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="312503392">
<LODController>
<cHcGeometryLODController d:id="1630351520">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
<cHcGeometryLODController d:id="1630351532">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
<cHcGeometryLODController d:id="1630351544">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
<cHcGeometryLODController d:id="1630351556">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
<cHcGeometryLODController d:id="1630351568">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
<cHcGeometryLODController d:id="1630351580">
<LOD>
<e d:type="sFloat32" d:alt_encoding="000000000040BF40" d:precision="string">8000</e>
</LOD>
</cHcGeometryLODController>
</LODController>
SAR704 wrote:Speaking of viewing distance, is there a way to enable grass/foliage to be viewed further away than the current 500 metres or so?
ET44C4 wrote:Have you tried placing the asset by itself (outside of the asset block)? Perhaps your problem occurs because the grass asset is located in the asset block... Not an expert with models (hence the reason why I posted this topic; because I was in need of help! *!lol!* ), but maybe the asset block is the problem, or rather, what is causing the grass to disappear faster than if it were placed by itself.
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