Raton Pass route

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Re: Raton Pass route

Unread postby buzz456 » Thu Sep 06, 2018 5:16 pm

jedirailfan98 wrote:I do not. In the System Folder, all I have is some primarynumber_X.TgPcDx files, and a softshade_long.TgPcDx file.

Is that my problem?


I don't know. Is the one in the engine file there. Here is the system folder. Put the content (Texture folder) in there and see if that fixes the problem.

System.zip
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Re: Raton Pass route

Unread postby jedirailfan98 » Thu Sep 06, 2018 5:47 pm

Nope. Still got the big white box. I've tried uninstalling the add-on, deleting the files, and then reinstalling it multiple times, too.
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Re: Raton Pass route

Unread postby buzz456 » Thu Sep 06, 2018 5:56 pm

He repeats: Is the one in the engine file there?
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Re: Raton Pass route

Unread postby jedirailfan98 » Thu Sep 06, 2018 6:09 pm

Sorry. Yes, it is in the Dash 8 40BW Engine/Textures file. But I have no Engine file for the Dash 8 40CW. Not sure if that's normal or not. Although both locos have the missing assets box.
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Re: Raton Pass route

Unread postby buzz456 » Thu Sep 06, 2018 6:25 pm

I assume your CW is still in the .ap file. I don't know what else to suggest. That's where these guys live in my file structure.
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Re: Raton Pass route

Unread postby buzz456 » Thu Sep 06, 2018 6:39 pm

Does your file look like this?
Raton.jpg
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Re: Raton Pass route

Unread postby jedirailfan98 » Thu Sep 06, 2018 7:41 pm

I do have an AP fil. I haven't unpacked it since my very recent, very futile uninstall/reinstall though.
Also mine is the exact same size as yours, so maybe its not a case of a missing file.
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Re: Raton Pass route

Unread postby bpetit » Sat Sep 08, 2018 3:02 am

After going through Raton Tunnel with 49 spinecars and 4 F45s on the headend. I had to make a 10lb set of air and full dynamics to keep it from running away. For once, the sim acted like real brakes.
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Re: Raton Pass route

Unread postby BoostedFridge » Sat Sep 08, 2018 3:04 am

bpetit wrote:After going through Raton Tunnel with 49 spinecars and 4 F45s on the headend. I had to make a 10lb set of air and full dynamics to keep it from running away. For once, the sim acted like real brakes.


It takes some serious grades to convince the game to do this.
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Re: Raton Pass route

Unread postby bpetit » Wed Sep 12, 2018 1:32 pm

3.4% downhill grade to Raton. Serious grades indeed.
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Re: Raton Pass route

Unread postby awaken1977 » Mon Dec 31, 2018 6:38 am

Something wrong with physics in this add-on?
I'm trying to run scenario "Hotshot detour", and I failed 3 times.

When going downhill from Wootton towards Trinidad, on double track section with 3% grade, I have 100% dynamic brake applied,
and 11% train brake. Speed is 11-13 MPH, I didn't exceed speed limit 20 MPH, but I had derailment, each time in the same place, just before to meet oncoming train

also, the train has some abrupt jerking movements when on dynamic brake above 60%. maybe that's the reason
Last edited by awaken1977 on Mon Dec 31, 2018 8:43 am, edited 2 times in total.
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Re: Raton Pass route

Unread postby LandN » Mon Dec 31, 2018 8:37 am

How do I get Raton Pass to show up in RW Tools?
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Re: Raton Pass route

Unread postby buzz456 » Mon Dec 31, 2018 4:31 pm

LandN wrote:How do I get Raton Pass to show up in RW Tools?

It's in a .ap. You need to unpack it. It's 38d75916-802d-blah blah blah
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Re: Raton Pass route

Unread postby IronBidder » Thu Mar 19, 2020 5:20 pm

Hello folks

I'm in the UK and just bought the Raton Pass route. I've downloaded and applied Buzz456's .ap file to bring back the banished BNSF logos, but it's not working.

Any ideas why? I notice that my front decals do open properly with the door and I wonder if DTG changed something.
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Re: Raton Pass route

Unread postby IronBidder » Thu Mar 19, 2020 5:26 pm

Please ignore my last post. I failed to overwrite the old file!

Still, the decal over the opening door remains fixed, which is nice.
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