I wish...

Discussion about RailWorks scenario creation.

I wish...

Unread postby Toripony » Sun Jul 10, 2011 4:48 am

...I could use a Trigger Instruction to initiate the movement of AI trains. I wonder if the developers at RSC have considered looking for a way to code this?

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Re: I wish...

Unread postby micaelcorleone » Sun Jul 10, 2011 6:44 am

Yes, we'd really need sth. like this.
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Re: I wish...

Unread postby Toripony » Sun Jul 10, 2011 1:44 pm

We spend a lot of time re-running scenarios over and over to get the timing of meeting a train just right, but if the player drives slow or fast, the encounter might be missed. Worse yet, if an AI gets too far ahead of the intended player schedule it might block the player train somewhere that the scenario writer never considered. Would be much easier if we could mark a point on the track or a point in time for that AI train to start. That would also significantly shorten the amount of time that an AI train has to "live" between start point and portal exit.
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Re: I wish...

Unread postby sleepyto » Sun Jul 10, 2011 2:25 pm

Tori:
Maybe I am missing something, but couldn't you put a Portal where you want the AI to start from and then set the time to start when you want.
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Re: I wish...

Unread postby micaelcorleone » Sun Jul 10, 2011 4:20 pm

sleepyto wrote:Maybe I am missing something, but couldn't you put a Portal where you want the AI to start from and then set the time to start when you want.

Yes, you're missing sth.
Tori is talking about starting a train by a trigger. E.g. if the player train reaches a certain point on hte route, the AI train will start.
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Re: I wish...

Unread postby Hawk » Sun Jul 10, 2011 4:22 pm

micaelcorleone wrote:sth.

I'm just curious. What is that supposed to be? I've seen that in a couple of your posts.
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Re: I wish...

Unread postby micaelcorleone » Sun Jul 10, 2011 4:35 pm

micaelcorleone wrote:sth.

Hawk wrote:I'm just curious. What is that supposed to be? I've seen that in a couple of your posts.

Sorry, I thought this was clear.
An abbreviation for "something" we had learned in our English lessons at school.
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Re: I wish...

Unread postby Hawk » Sun Jul 10, 2011 8:48 pm

Hmm! Never saw that when I went to school. !*roll-laugh*!
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Re: I wish...

Unread postby arizonachris » Sun Jul 10, 2011 9:00 pm

Hawk wrote:Hmm! Never saw that when I went to school. !*roll-laugh*!


I call it "cell phone shorthand" it's a whole new language. Us old farts may never catch up. !**duh*!!
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Re: I wish...

Unread postby Hawk » Sun Jul 10, 2011 9:49 pm

I'm winded just trying. !*roll-laugh*!
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Re: I wish...

Unread postby Kali » Sun Jul 10, 2011 10:22 pm

I've only just trained my 67 year old mother out of using txt speak...

As for triggered movements, the only way I could think would be if you could somehow put a signal in as a scenario item, and have a scripted trigger point ( that bit is easy ) to turn it green. No idea what you can actually add in a scenario though.
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