RAILSOHIO wrote:I am not sure if a yard complex of this size has been done in this platform.
gtrtroger wrote:You’ll probably want to take a look at the West Colton - San Bernardino Yards on Tomcat’s Cajon-Mojave too. Bet we can fill those yards with 64bit version.....
_o_OOOO_oo-Kanawha wrote:64 bit may be good for the memory limit as in the number of trains running concurrently, but can we expect a performance increase in FPS when more assets can be place on a tile?
eyein12 wrote:_o_OOOO_oo-Kanawha wrote:64 bit may be good for the memory limit as in the number of trains running concurrently, but can we expect a performance increase in FPS when more assets can be place on a tile?
it says no noticeable increase in FPS. However I have been creating my assets in 'groups' to minimize the drawing calls. Sharing textures etc... The entire city of cinncinati is 1 asset placed using 6 textures. the bridges use 6 textures and are lumped into 1 blueprint 3 children including a reference to the city to maximize the drawing distance of the city from all ends of the region. so you can actually see the city from farther distance than default. I will have pics soon.
Ian
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