Making distant mountains

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Making distant mountains

Unread postby PNWR1854 » Mon Aug 06, 2018 11:19 am

Can someone walk me through the steps of making distant mountains? I'm confused on what you have to import, how to import, ETC
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Re: Making distant mountains

Unread postby buzz456 » Mon Aug 06, 2018 12:49 pm

Is this on a fictional route or in some real place?
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Re: Making distant mountains

Unread postby 18potterfan » Thu Aug 09, 2018 2:29 am

I actually had the same question about how to create distant mountains/terrain.

It sounds like OP is asking in reference to realistic routes, but I myself am curious in terms of fictional routes.

I know I've seen a "generate distant terrain" button before, but it has never done anything before when I've clicked it.
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Re: Making distant mountains

Unread postby BoostedFridge » Thu Aug 09, 2018 3:05 am

If your route has DEM terrain imported, the generate distant terrain button will make lower resolution 'backdrop' terrain of it at distances greater than what the TS engine would normally draw it at. The distant terrain will also be textured to the terrain colour that the ground is painted there, so terrain features like snow capped mountains can be created.

The example pictures below show the dramatic difference this made on my route. In the first picture, the hills on 'the horizon' are at a distance of about 3 miles. Even though there is terrain generated beyond that, the TS engine (in combination with my route's fog settings) doesn't draw it.

Gazelle S Curve.jpg


The second picture is after I used the 'generate distant terrain' feature. Now, Mt Shasta which is 17 miles distant is drawn.

20170220191604_1.jpg


With this distant terrain imported, you can change your fog settings to take advantage of this increased viewing. The picture below shows the ad hoc terrain paint that I put on Mt Shasta being displayed. This is at a distance of 12 miles, and beyond the distance that this would normally be drawn. Note, the distant terrain will be coloured exactly as the ground at that point is textured at the time that you generate the distant terrain. ie: if you retexture any distant ground, you will need to go through the 'generate distant terrain' process again to add the changes to your route.

20180118210918_1.jpg


Important things to note:

You must have the low res (1 or 3 arc second) .hgt files inside your Railworks/DEM/SRTM folder for all of the terrain areas you are generating.
You have to be positioned within the 0,0 tile of your route at the time you press the 'generate distant terrain' button
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Re: Making distant mountains

Unread postby PNWR1854 » Thu Aug 09, 2018 10:12 am

I'm still having trouble with what to open in MicroDEM because it asks for a certain file that I do not appear to have.
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Re: Making distant mountains

Unread postby RudiJaeger » Thu Aug 09, 2018 3:43 pm

In addition to PNWR's question, I have one also: If I'm building a route circa 1970 which features Mt St Helens, any DTM data will feature the post-eruption (May 18 1980) elevation data. Can I import the current DTM data, then use the elevation tool to "re-construct" the pre-eruption summit, then apply the "generate distant terrain" button? ...or will the DTM data over-ride any of my "sculpture" attempts?
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Re: Making distant mountains

Unread postby PNWR1854 » Thu Aug 09, 2018 5:46 pm

Oooo..... Northwest route...... !*drool*!
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Re: Making distant mountains

Unread postby buzz456 » Thu Aug 09, 2018 7:31 pm

Rudi master of all things NW. !*brav*! !*YAAA*!
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Re: Making distant mountains

Unread postby BoostedFridge » Thu Aug 09, 2018 9:12 pm

PNWR1854 wrote:I'm still having trouble with what to open in MicroDEM because it asks for a certain file that I do not appear to have.


PM me a screenshot of the message. Or start a new thread and post screenshot there. You're following the Searchlight tutorial referenced at the bottom of mine right?
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Re: Making distant mountains

Unread postby BoostedFridge » Thu Aug 09, 2018 9:13 pm

RudiJaeger wrote: Can I import the current DTM data, then use the elevation tool to "re-construct" the pre-eruption summit, then apply the "generate distant terrain" button? ...or will the DTM data over-ride any of my "sculpture" attempts?


That's a great question Rudi. Unfortunately I dont know the answer. This may come down to trial and error
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Re: Making distant mountains

Unread postby RudiJaeger » Fri Aug 10, 2018 7:19 am

Buzz, thanks but I only wish that were the case; right now I can't even master joining track properly, but I'm working on it ..all the live-long-day. :D

Thanks Boosted. I figured that would be a rather uncommon scenario; not many active volcanoes along any of our existing routes. Once I work my way into that area, I'll give it a go and see what happens.
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Re: Making distant mountains

Unread postby PNWR1854 » Fri Aug 10, 2018 12:37 pm

Colin, when I look at the tutorial, it says "Open every .flt file" and there are nil in the folders from USGS.
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Re: Making distant mountains

Unread postby DanSSG » Fri Aug 10, 2018 4:21 pm

BoostedFridge wrote:You're following the Searchlight tutorial referenced at the bottom of mine right?


Would you be so kind and link this tutorial here?
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Re: Making distant mountains

Unread postby BoostedFridge » Wed Aug 15, 2018 11:40 am

DanSSG wrote:
BoostedFridge wrote:You're following the Searchlight tutorial referenced at the bottom of mine right?


Would you be so kind and link this tutorial here?


There is a link to the tutorial at the bottom of my "Downloading DEM/SRTM ... " tutorial which is stickied at the top of this forum.
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Re: Making distant mountains

Unread postby DanSSG » Wed Aug 15, 2018 3:29 pm

OK, I thought there was a tutorial for distant terrain which I didn't know...
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