ricksan wrote:Herewith: a partial photo of the actual cab.
Ericmopar wrote:OldProf wrote:AmericanSteam wrote:Just a note, the temperature gauge in cab reads in degrees centigrade. Should this be in Fahrenheit?
Not in California which, at least as of today, is still part of the U S of A, where ordinary folk measure temperatures in Centigrade.
What...
Where did that bit of alternative science come from?
We use the Big "F".
LandN wrote:I am reading this thread for the first time, and I noticed I am not the only one with Sky textures being missing. I am having the same problem and I have not modified the route in any manner.
ricksan wrote:I just noticed Barry's post.
-- Yes, I'm still around but I spend most of my hobby time making things rather than reading about them.
-- I can't speak for Jim, who crafted all the SN scenarios, but though I generally try to be respectful of historical details I often take liberties with those details for various reasons. As most authors say, any errors, intentional or otherwise, are ours alone. Fortunately, the design of TS is very amenable to modders and there's nothing to prevent someone else from creating and publishing scenarios that are completely faithful to a given timetable.
-- I thought of putting cars on the bridge, but since the car-spawner system has undergone almost no improvement since Kuju developed it nearly 20 years ago, I decided I'd rather see no cars at all than put up with them magically appearing and disappearing next to my train. Less work for me, too!
-- The speeding point deductions are an unfortunate consequence of the "career" system mandated by DTG. You can read about what people think about career scenarios elsewhere. And if you look around you can also find out how to convert career scenarios to standard scenarios and not be bothered with meaningless point scores.
-- Regarding the Key System, my attitude has always been that the SN route is about SN. The other railroad companies are only represented because it makes running SN trains more interesting. The flexibility of TS also extends to route mods and there's nothing to prevent someone from cloning a route and expanding its scope. The bridge units and red cars are in fact driveable, they just don't have cab views.
Glad your enjoying the SN route!
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