bnsfsubdivision wrote:The casting vs none-casting lights were already introduced with our 645E pack. Requires a simple script and obviously two child entries per light (one casting and the other none-casting).
JohnS wrote:Is there a way to shut the casting on other loco's off? The default equipment I'm most interested in right now. It's bad on the Surfline and the Miami routes
bnsfsubdivision wrote:JohnS wrote:Is there a way to shut the casting on other loco's off? The default equipment I'm most interested in right now. It's bad on the Surfline and the Miami routes
Not directly. You still have to edit the engine.bin file to add entries for the none-casting lights. Unfortunately there's no way of just turning the casting lights off whilst remaining the visual headlights on.
bnsfsubdivision wrote:Sure you can swap out the existing entries with none-casting lights but then you won't get any lights casted at all, even at night.
thegevo5k wrote:Well, there is one way that would work (in theory). You'll notice in the light's bin file, there's this thing toward the bottom that says <DayNightCycle d:type="bool">0</DayNightCycle>. If you change that to <DayNightCycle d:type="bool">1</DayNightCycle>, it might do the job. However, this might remove the flare completely during the day time. It will illuminate at night though. Most of the time, this is used on scenery assets. I'll fill you in if I get it working.
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