Train Sim World: CSX Heavy Haul Developer Diary 2

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby BNSFdude » Thu Dec 15, 2016 12:15 am

buzz456 wrote:See I think this is so lame. Is this what railroading is about? I'm sure not speaking as a admin here.

Refuelling isn't but putting engines together is very much part of our job. Though with the majority of our power, we have AESS, or the engine is already running so we don't have to screw with it. Get on put reverser in forward, wait a minute as it starts, and away you go.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby georgian22 » Fri Dec 16, 2016 12:11 am

buzz456 wrote:
See I think this is so lame. Is this what railroading is about? I'm sure not speaking as a admin here.

Not at the very least coming from an ex-engineer and conductor. The only time we concerned ourselves with fuel was to state the amount to the yardmaster or dispatcher as they inquired. Outside of main hub, in smaller yards, fuel semi trucks would meet you and red board the track. Things were very simple: Review your track warrants for authority/bulletins, work orders, consist arrangement, inspect locomotive(s)/online offline fuel exempt locos if applicable, "knock-em off" and tell-em to give us a light" I commend developers for implementing such a feature, but realistically 9 out of 10 times unless we were taking a local from startup, road motors were running after power was hosteled. Truth be told, I hated startup; because too many issues could arise ranging from pnuematic, to loading multiple locos, Having spent thousands of hours in an sd40, I sincerely hope that they can/will correct the physics/fps. Other than that, excellent product for those who can run it on their computers! Of course, mine is too old! lol
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Derek » Fri Dec 16, 2016 4:01 am

After developing rail simulators for over a decade now I can say that almost everyone is different on what they want and what they would like to see developed and explored.
Our aim is to try and deliver a world where you get to do what you want to do rather than what we think you want to do (if that makes sense?)

I look forward to how we grow our hobby over the next decade and hope we implement everything people want (including my own personal interests in engine/round house sheds.)

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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Ericmopar » Fri Dec 16, 2016 12:37 pm

Speaking of fueling up in TSW, isn't the pump kinda slow?
I saw a truck pull up in Hayward at the now defunct Hunts cannery, and fill two S.P. yard switchers there. Even back in the 70s a tank truck could fill one of those beasts up very quickly.
I have to assume a pump in a yard could fill up an engine even quicker.
When I was watching a TSW video, the pump in the yard looked like it wasn't running any faster than a pump at a gas station.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby bpetit » Fri Dec 16, 2016 1:23 pm

Ericmopar wrote:Speaking of fueling up in TSW, isn't the pump kinda slow?
I saw a truck pull up in Hayward at the now defunct Hunts cannery, and fill two S.P. yard switchers there. Even back in the 70s a tank truck could fill one of those beasts up very quickly.
I have to assume a pump in a yard could fill up an engine even quicker.
When I was watching a TSW video, the pump in the yard looked like it wasn't running any faster than a pump at a gas station.


1 gal per second. about 25mins to fully fuel it up from 1600.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby g_nash » Fri Dec 16, 2016 1:57 pm

Ericmopar wrote:Speaking of fueling up in TSW, isn't the pump kinda slow?
I saw a truck pull up in Hayward at the now defunct Hunts cannery, and fill two S.P. yard switchers there. Even back in the 70s a tank truck could fill one of those beasts up very quickly.
I have to assume a pump in a yard could fill up an engine even quicker.
When I was watching a TSW video, the pump in the yard looked like it wasn't running any faster than a pump at a gas station.


The patent I used as the basis for a functional field service unit rated the pump and nozzle at up to 200 gallons per minute. I was not able to find a rating for a pad crane but I guessed it as similar,but given the higher rating for both pump/nozzle and I used 300 GPM as the figure.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby BNSFdude » Fri Dec 16, 2016 2:01 pm

Pad cranes do it much much faster. At least 300-350gpm. It doesn't take service tracks long to fill to 5k gallons on our road power.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby g_nash » Fri Dec 16, 2016 2:03 pm

BNSFdude wrote:Pad cranes do it much much faster. At least 300-350gpm. It doesn't take service tracks long to fill to 5k gallons on our road power.


Thanks for the info, that makes my cranes close to the real deal.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby bpetit » Fri Dec 16, 2016 2:35 pm

Dayuum that's fast.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby NStrains » Fri Dec 16, 2016 5:49 pm

bpetit wrote:Dayuum that's fast.

Ain't nobody got time to wait fo that!

Think about it though, most big yards are servicing a lot of locomotives that are hauling 4,000+ gallons each. So even at 400gpm, that's 10 minutes to fill.
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