best way to do lots of roads?

Discussion about RailWorks route design.

best way to do lots of roads?

Unread postby gwgardner » Sat Sep 10, 2016 5:26 pm

Is there an advantage, in terms of impact on frame rates, of using ground textures rather than road lofts for a route with LOTS of roads?

I'd prefer to use road lofts quite often, but not if it's going to make the route too burdensome for a typical computer. I just don't have a feel for how much a loft adds to that burden.
gwgardner
 
Posts: 701
Joined: Tue Jan 25, 2011 2:34 pm

Re: best way to do lots of roads?

Unread postby goddrauG » Sat Sep 10, 2016 5:53 pm

What do you mean "Lots of roads."? Is it a cityscape? Or something else?
sreehC,
Jack

goddrauG backwards is Guarddog.
User avatar
goddrauG
 
Posts: 509
Joined: Fri May 27, 2016 4:10 pm
Location: New Hampshire, United States

Re: best way to do lots of roads?

Unread postby Bananarama » Sat Sep 10, 2016 9:52 pm

A great number of road lofts in a scene shouldn't cause any issues. The orange and apple groves on my Tehachapi Pass route are set up as roads, and some scenes have hundreds of rows without hassle, with the only hit to FPS being from the alpha on the trees themselves. :D

Besides which, using the brushes in TS are akin to painting with a wet noodle and will never look as good as a object loft. *!rolleyes!*
Cheers!
Marc - 3DTrains

Image
User avatar
Bananarama
 
Posts: 2749
Joined: Sat Feb 14, 2009 1:17 am
Location: Another Planet

Re: best way to do lots of roads?

Unread postby goddrauG » Sat Sep 10, 2016 9:56 pm

Now I'm tempted to paint with a wet noodle.
sreehC,
Jack

goddrauG backwards is Guarddog.
User avatar
goddrauG
 
Posts: 509
Joined: Fri May 27, 2016 4:10 pm
Location: New Hampshire, United States

Re: best way to do lots of roads?

Unread postby gwgardner » Sun Sep 11, 2016 9:20 am

Thanks for the info. I guess I'll try lofts then closeup,perhaps within a block of the track, then see what it looks like with ground textures farther away.

Yes, cityscape for the most part. Centered on downtown Fort Worth.
gwgardner
 
Posts: 701
Joined: Tue Jan 25, 2011 2:34 pm

Re: best way to do lots of roads?

Unread postby buzz456 » Sun Sep 11, 2016 11:05 am

Since when I'm making scenery and doing a town I always lay out the roads before doing anything else I have found almost no loss of frame rates from the road lofts. I have always used Scale Rail roads on my stuff.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20939
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: best way to do lots of roads?

Unread postby gwgardner » Sun Sep 11, 2016 8:04 pm

Good, thanks, it does look much better with lofts. It's too homogeneous with ground textures.
gwgardner
 
Posts: 701
Joined: Tue Jan 25, 2011 2:34 pm


Return to Route Design

Who is online

Users browsing this forum: No registered users and 0 guests