Bangor & Aroostook Allagash Line

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Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Sun Sep 04, 2016 7:26 pm

It's taken me a while to get back into the swing of route building. I started a few prototypical routes, but just couldn't get back into the rhythm of it. Finally, over a year after the release of the Champlain Division (of which I am eternally grateful for its success) I have begun a new fictional route in the same spirit, the Bangor & Aroostook's Allagash Line.

The Allagash Region of Maine is a large wilderness area in the extreme northern part of Maine, extending up to the Canadian border. In the route's history, part of this region (which in reality is undeveloped and gorgeously isolated) was developed in the 1890s for logging and paper manufacturing. The Bangor & Aroostook Railroad built the Allagash Line, a branch extending from a mainline connection to the town of Wilson, Maine which is the location of a large paper mill. In the 1970s and 1980s, when the route takes place, the BAR still serves the branch with pulpwood trains, a through freight to Wilson and various locals. Along the line are various towns of differing population, but due to the remote nature of the region few are large. The region is rural and wooded, with a few impressive bridges and rivers as well as a large lake. Industries include the paper mill in Wilson, lumber companies, potato growers associations, and other small industries. Passenger service to the area is dead but could be revised if the user wishes.

Here are some shots of the paper mill at Wilson, ME.
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Re: Bangor & Aroostook Allagash Line

Unread postby BKRR605 » Sun Sep 04, 2016 7:35 pm

Looks good already Rick !!*ok*!!
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Re: Bangor & Aroostook Allagash Line

Unread postby goddrauG » Sun Sep 04, 2016 8:08 pm

That looks awesome! !*drool*!
I've noticed that fictional routes to me seem to be easier and more fun to make. You don't have a linear path you have to follow, you can just run wild.
Will this route use the "Big four" for DLC again?
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Re: Bangor & Aroostook Allagash Line

Unread postby Chacal » Sun Sep 04, 2016 8:51 pm

Awesome idea.
Right now the Allagash region is composed of equal weights of moose and black flies.
Now you're introducing new ingredients.
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Re: Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Sun Sep 04, 2016 11:31 pm

goddrauG wrote:That looks awesome! !*drool*!
I've noticed that fictional routes to me seem to be easier and more fun to make. You don't have a linear path you have to follow, you can just run wild.
Will this route use the "Big four" for DLC again?


You got that right, I like to dabble in writing from time to time and I find the creative freedom very similar. I love a good prototypical route but there's nothing like letting the mind roam every once in a while!

Yes the "Big Four" as well as the Fort Kent route for its area specific assets
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Re: Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Sun Sep 04, 2016 11:34 pm

Chacal wrote:Awesome idea.
Right now the Allagash region is composed of equal weights of moose and black flies.
Now you're introducing new ingredients.


Indeed, a pinch of B&A should add a little flavor !*salute*!
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Re: Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Mon Sep 05, 2016 1:46 am

The depot at Wilson with the paper mill looming large in the background
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Re: Bangor & Aroostook Allagash Line

Unread postby TDHenderson » Tue Sep 06, 2016 8:31 am

Looking great, Rick. Another gem. !*salute*!

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Re: Bangor & Aroostook Allagash Line

Unread postby MaineLines » Tue Sep 06, 2016 9:55 am

Looks very nice! Where did you get that troop sleeper "Buggy"?
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Re: Bangor & Aroostook Allagash Line

Unread postby Chacal » Tue Sep 06, 2016 10:16 am

By the way, this is not far away from Fort Kent. That's a nice little route you might find inspiring.
http://store.steampowered.com/app/24055/
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Re: Bangor & Aroostook Allagash Line

Unread postby goddrauG » Tue Sep 06, 2016 11:01 am

Chacal wrote:By the way, this is not far away from Fort Kent. That's a nice little route you might find inspiring.
http://store.steampowered.com/app/24055/


Rick has said that he is using the Fort Kent assets, so it's also a necessity.
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Re: Bangor & Aroostook Allagash Line

Unread postby Chacal » Tue Sep 06, 2016 11:06 am

Woops, missed that.
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Re: Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Tue Sep 06, 2016 2:25 pm

Chacal wrote:By the way, this is not far away from Fort Kent. That's a nice little route you might find inspiring.
http://store.steampowered.com/app/24055/


Thanks Chacal! That link will help those who need the route locate it. Yes many assets will be from the Fort Kent route !*salute*!
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Re: Bangor & Aroostook Allagash Line

Unread postby RickKfoury » Tue Sep 06, 2016 2:27 pm

MaineLines wrote:Looks very nice! Where did you get that troop sleeper "Buggy"?


It's from Dick Cowen's BAR pack, found here http://dickyjim.com/special_packs.html. I did a repaint that updated the textures a bit, so I'll be uploading that to the file library
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Re: Bangor & Aroostook Allagash Line

Unread postby MaineLines » Tue Sep 06, 2016 8:54 pm

Thanks for the link. Your mill definitely reminds me of East Millinocket.
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