TheEmmaSweeny1 wrote:is there a way i could update my vnhrr to the steam version without having to buy it again?
jwtheiv wrote:It's a nice set of power - I'm always happy to see the GE-44's. It'll be interesting to see how the S2 compares to Dogmouse's excellent model.
buzz456 wrote:jwtheiv wrote:It's a nice set of power - I'm always happy to see the GE-44's. It'll be interesting to see how the S2 compares to Dogmouse's excellent model.
It is Dogmouse's S2.
The upcoming VNH 3.0 won't be fully backwards compatible due to our substantial track and signaling changes. Some of our old scenarios had to undergo major surgery. We think it is an okay price for the vast improvements made, particularly with the new signals and the more accurate (and better functioning) HART junction.
OldProf wrote:I'm hoping that the numerous scenarios already written for versions 1 and 2 of VNHRR will be compatible with DTG's product and thus eligible for posting at Steam Workshop.
GreatNortherner wrote:OldProf wrote:I'm hoping that the numerous scenarios already written for versions 1 and 2 of VNHRR will be compatible with DTG's product and thus eligible for posting at Steam Workshop.
Hi Tom,
If any train, AI or player, in your pre-v3 scenario passed HART Jct in Hartford then it will need to be repathed for V3. What we did was switch the Highland tracks and the Springfield tracks south of HART, we had them the wrong way around in v2. The real crossover of the two lines was directly at Hart, not south of USta like on v2. With v3 it is the right way around on our route now, too. Besides being more prototypical, that also allows a better flow trains along the two double-tracked mains in the south of Hartford and HART Jct has turned into the bottleneck that it was in reality.
Scenarios where no service passes HART should generally work unchanged, though probably need to be opened and re-saved in the editor to update for the signaling and crossover speed limit changes on the entire route.
Michael
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