The test case I am using \ updating the RSC Sherman Hill SD40-2. For all three new child objects I used the existing Spotlight object geo file.
[/list] (the node name is the same - thank you for showing me where that is locate). I updated the testenginescript (this is where I have no way of know if right or not) with this information but, no change. I must be doing somthng wrong in the script.
Sorry if this is in the weeds. Gerry
Here is the added input:
Input Mapper
<iInputMapper-cInputMapEntry d:id="58642">
<State d:type="sInt32">0</State>
<Device d:type="cDeltaString">Keyboard</Device>
<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
<Button d:type="cDeltaString">Key_M</Button>
<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
<Axis d:type="cDeltaString">NoAxis</Axis>
<Name d:type="cDeltaString">ToggleControl</Name>
<Parameter d:type="cDeltaString">LowBeamLights</Parameter>
<NewState d:type="sInt32">0</NewState>
</iInputMapper-cInputMapEntry>
Engine.bin Control
<cControlContainerBlueprint-cControlValue d:id="27820">
<ControlName d:type="cDeltaString">LowBeamLights</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
<BriefDescription d:type="cDeltaString">Low Beam Lights</BriefDescription>
<LocalisedControlName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedControlName>
<DetailedDescription d:type="cDeltaString"></DetailedDescription>
<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
<HUDControlID d:type="sUInt32">0</HUDControlID>
<InterfaceElements>
<cControlContainerBlueprint-cInteriorPushButton d:id="27843">
<ElementName d:type="cDeltaString">Untitled</ElementName>
<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
<PickTransformName d:type="cDeltaString">LowBeamLights</PickTransformName>
<MovementType d:type="cDeltaString">PushButton</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
<AnimationName d:type="cDeltaString"></AnimationName>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
</cControlContainerBlueprint-cInteriorPushButton>
</InterfaceElements>
</cControlContainerBlueprint-cControlValue>
engine.bin added children
<cEntityContainerBlueprint-sChild d:id="53832448">
<ChildName d:type="cDeltaString">LowBeam_CD</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ShermanHill</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\Default\Lights\SD40-2_Numbers_C.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000001140" d:precision="string">4.25</e>
<e d:type="sFloat32" d:alt_encoding="0000006066661D40" d:precision="string">7.35</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="53832448">
<ChildName d:type="cDeltaString">LowBeam_CU</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ShermanHill</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\Default\Lights\SD40-2_Numbers_C.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000001240" d:precision="string">4.5</e>
<e d:type="sFloat32" d:alt_encoding="0000006066661D40" d:precision="string">7.35</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="28911">
<ChildName d:type="cDeltaString">LowBeam_CG</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ShermanHill</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\Default\Lights\SD40-2_LowBeam_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A0886C1140" d:precision="string">4.35599</e>
<e d:type="sFloat32" d:alt_encoding="0000000099611F40" d:precision="string">7.84531</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
TestEngineScript
function Initialise ()
Call( "BeginUpdate" )
end
function OnControlValueChange ( name, index, value )
if Call( "*:ControlExists", name, index ) then
if name == "LowBeamLights" then
gLowBeam = value
end
function Update ( time )
gLowBeam = 0
if gLowBeam == 1 then
Call( "LowBeam_CD:Activate", 1)
Call( "LowBeam_CU:Activate", 1)
Call( "LowBeam_CG:Activate", 1)
Call ( "ActivateNode", "spotlight", 1 )
else
Call( "LowBeam_CD:Activate", 0)
Call( "LowBeam_CU:Activate", 0)
Call( "LowBeam_CG:Activate", 0)
Call ( "ActivateNode", "spotlight", 0 )
end