
buzz456 wrote:I thought he told you how to do it in the read me. No?

ozinoz wrote:Hi mate,
Even after all this time, the numbering / naming convention still trips me up at times too. It is quite an ingenious system - it is all controlled from the scenerio editor. Whe4n you create your scenerio and place down the car, double click on it and on the right side of your screen there should be a flyout with the details of the car. It is all then in the numbering. If you look at the instructions and then at the flyout it becomes a little clearer.
The first 4 digits are for the car number (of your choice), 5 & 6 are for the drumhead square, the next 2 for a round drumhead, the letter is from the roadlist name and the last 4 being car end road numbers. So, if I remember properly, 1234XXwba1234, would give a car numbered 1234, a white round drumhead )the 4 &5 XX suppressed a square drum head in favour of 7& 8 w for white and the letter b from the road name list then a from the same list designates Union Pacific and then 1234 being car numbers at the end of the car. Remember X suppresses. So if you for example only want car numbers on the end of the car not middle, then it would be XXXXXXwba1234 for the same example. It can be a long process, but rewarding.
Creating new road names is a whole new ball game, but rewarding too.
Just try it out - you cant do any damage, unlike poking about in blueprint editors etc.
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