Western Pacific GP20

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Re: Western Pacific GP20

Unread postby Chacal » Sat Mar 26, 2016 12:58 am

Agreed
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Re: Western Pacific GP20

Unread postby ssbobz » Thu Apr 28, 2016 8:16 am

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Re: Western Pacific GP20

Unread postby buzz456 » Thu Apr 28, 2016 10:01 am

First read: Annoying rail clicks are too loud or engine is too quiet, You can't make a short toot and the horn. Other than that it's pretty.

As usual the career Lumberjill(part1)scenario is stupid which is why I hardly ever run them. When you get to the yard at last it runs you right to the end of the track instead of stopping in a logical place so if you are not VERY careful you get a derail and get to run the whole twelve miles over again at 20 mph most of the way.
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Re: Western Pacific GP20

Unread postby OpenRailer90 » Thu Apr 28, 2016 10:11 am

buzz456 wrote:First read: Annoying rail clicks are too loud or engine is too quiet, You can't make a short toot and the horn. Other than that it's pretty.

As usual the career Lumberjill(part1)scenario is stupid which is why I hardly ever run them. When you get to the yard at last it runs you right to the end of the track instead of stopping in a logical place so if you are not VERY careful you get a derail and get to run the whole twelve miles over again at 20 mph most of the way.

The easiest solution is to replace the horn with a new proxyxml and file setup. I would copy the bogie proxyxml file from the Oovee 40 Series sounds and use that on the GP20s.
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Re: Western Pacific GP20

Unread postby buzz456 » Thu Apr 28, 2016 10:18 am

OpenRailer90 wrote:
buzz456 wrote:First read: Annoying rail clicks are too loud or engine is too quiet, You can't make a short toot and the horn. Other than that it's pretty.

As usual the career Lumberjill(part1)scenario is stupid which is why I hardly ever run them. When you get to the yard at last it runs you right to the end of the track instead of stopping in a logical place so if you are not VERY careful you get a derail and get to run the whole twelve miles over again at 20 mph most of the way.

The easiest solution is to replace the horn with a new proxyxml and file setup. I would copy the bogie proxyxml file from the Oovee 40 Series sounds and use that on the GP20s.


I didn't say in any way that I didn't know how to fix it it's just that when you pay money you would hope it not immediately need fixing. I want people to know what they are getting that's all.
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Re: Western Pacific GP20

Unread postby ErikGorbiHamilton » Thu Apr 28, 2016 11:35 am

OpenRailer90 wrote:
buzz456 wrote:First read: Annoying rail clicks are too loud or engine is too quiet, You can't make a short toot and the horn. Other than that it's pretty.

As usual the career Lumberjill(part1)scenario is stupid which is why I hardly ever run them. When you get to the yard at last it runs you right to the end of the track instead of stopping in a logical place so if you are not VERY careful you get a derail and get to run the whole twelve miles over again at 20 mph most of the way.

The easiest solution is to replace the horn with a new proxyxml and file setup. I would copy the bogie proxyxml file from the Oovee 40 Series sounds and use that on the GP20s.

I would replace mine with the SW10 Horn Proxy from Sherman Hill. I run a K5L on my SW10s and nothing is more fun then to blow a K5L with that good of a Horn Proxy. No end Cutout if you play the horn again.
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Re: Western Pacific GP20

Unread postby bpetit » Thu Apr 28, 2016 4:41 pm

At least the headlight is prototypical. *!rolleyes!*
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Re: Western Pacific GP20

Unread postby buzz456 » Thu Apr 28, 2016 5:02 pm

bpetit wrote:At least the headlight is prototypical. *!rolleyes!*


Kind of. The case is OK but the light source is a small spot in the middle of the huge lens.

Screenshot_Feather River Canyon_40.00843--120.94398_10-00-18.jpg
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Re: Western Pacific GP20

Unread postby OpenRailer90 » Fri Apr 29, 2016 9:13 pm

http://train-simulator.com/shop/western ... co-add-on/

No DLC manual. Will it be uploaded at a later date?
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Re: Western Pacific GP20

Unread postby ssbobz » Fri Apr 29, 2016 9:21 pm

It's available on the Steam page
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Re: Western Pacific GP20

Unread postby buzz456 » Sat Apr 30, 2016 6:48 am

OpenRailer90 wrote:http://train-simulator.com/shop/western-pacific-gp20-high-nose-loco-add-on/

No DLC manual. Will it be uploaded at a later date?


I got one with my purchase. !*don-know!*

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Re: Western Pacific GP20

Unread postby jalsina » Mon May 02, 2016 2:14 pm

Besides the annoying track hammering, some other bugs have been found:

1) Dynamic Brakes not available when using the keyboard keystrokes. They are just not there in the input mapper.

2) I am not sure if this is a real bug but when you place the WP GP20 as a second or third engine the exhaust smoke particles are very light and almost invisible.

http://steamcommunity.com/sharedfiles/filedetails/?id=677066602

I would also prefer the front window a little bit more transparent.
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Re: Western Pacific GP20

Unread postby buzz456 » Mon May 02, 2016 2:26 pm

jalsina wrote:Besides the annoying track hammering, some other bugs have been found:

1) Dynamic Brakes not available when using the keyboard keystrokes. They are just not there in the input mapper.

2) I am not sure if this is a real bug but when you place the WP GP20 as a second or third engine the exhaust smoke particles are very light and almost invisible.

http://steamcommunity.com/sharedfiles/filedetails/?id=677066602

I would also prefer the front window a little bit more transparent.


I wonder if that has something to do with the advanced one any way and the cab setting you have to do to tell it to MU? As far as the window you can change the glass in the cabview and it will make it more transparent. O'Brian and I have already done that on one of the other GP20s PM me if you want the file.
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Re: Western Pacific GP20

Unread postby jalsina » Mon May 02, 2016 3:02 pm

buzz456 wrote:
I wonder if that has something to do with the advanced one any way and the cab setting you have to do to tell it to MU? As far as the window you can change the glass in the cabview and it will make it more transparent. O'Brian and I have already done that on one of the other GP20s PM me if you want the file.


The question is about the dynamics or the particles?
The dynamic brakes keystrokes are not in this WP GP20 input mappers, expert or simple controls.
I just looked at the low hood versions and they are not there either.

I have only run so far the standard version of the WP GP20.

I got your transparent textures. Thanks a lot for that !*salute*!
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Re: Western Pacific GP20

Unread postby AlcoFan » Mon May 02, 2016 3:14 pm

To use the dynos, you knock the selector back into "B". From there, you control them using the throttle.
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