FanRailer wrote:I haven't tested the update yet, so I can't say. Not sure if I'm going to test it either lol.
OpenRailer90 wrote:Is brake performance any different than those of JohnS?
JohnS wrote:It removes my brake fix. The brakes seem to work faster than the original but everything else is wrong. Pressures, gauges, and the Graduated release from what I can tell.
JohnS wrote:It removes my brake fix. The brakes seem to work faster than the original but everything else is wrong. Pressures, gauges, and the Graduated release from what I can tell.
In response to your important feedback on a variety of add-ons available for Train Simulator 2016, we have released an update for Pacific Surfliner.
Here’s a list of what has been addressed:
Fixed incorrect setup of Quick Drive Consists
Fixed an issue with the driving cab car camera
Fixed an issue with number on the driving cab car
Fixed the missing handbrake in the simulation
Fixed an issue with the brakes to make them behave more appropriately
Fixed an issue with window textures
Fixed an issue that would cause snow to appear on some roads in places
Fixed an issue with unlicensed branding appearing on road vehicles
Fixed an issue with switch levers incorrectly located
Fixed a number of issues with missing sounds
Fixed an issue with trains blocking specific routes in Quick Drive
Fixed a number of scenario issues that would result in incomplete scenarios
Fixed a wide array of texture issues in the route
Fixed a number of issues with floating objects
Fixed a number of issues where trains would foul the platforms
Chacal wrote:Try just reapplying your mod. It should overwrite the changes.
FanRailer wrote:Chacal wrote:Try just reapplying your mod. It should overwrite the changes.
Theoretically it should, but I've been getting reports of issues since this last bug fix update in regards to mod functionality, so I'll probably have to figure something out besides telling people to just reinstall the mod.
jalsina wrote:JohnS wrote:It removes my brake fix. The brakes seem to work faster than the original but everything else is wrong. Pressures, gauges, and the Graduated release from what I can tell.
Does your statement means the updated engine bin has different brakes blueprints that will render your brakes mod unuseful or inactive?
JohnS wrote:jalsina wrote:JohnS wrote:It removes my brake fix. The brakes seem to work faster than the original but everything else is wrong. Pressures, gauges, and the Graduated release from what I can tell.
Does your statement means the updated engine bin has different brakes blueprints that will render your brakes mod unuseful or inactive?
It completely overwrites what I have done for the brakes.
OldProf wrote:
Here’s a list of what has been addressed:
Fixed incorrect setup of Quick Drive Consists
Fixed an issue with the driving cab car camera
Fixed an issue with number on the driving cab car
Fixed the missing handbrake in the simulation
Fixed an issue with the brakes to make them behave more appropriately
Fixed an issue with window textures
Fixed an issue that would cause snow to appear on some roads in places
Fixed an issue with unlicensed branding appearing on road vehicles
Fixed an issue with switch levers incorrectly located
Fixed a number of issues with missing sounds
Fixed an issue with trains blocking specific routes in Quick Drive
Fixed a number of scenario issues that would result in incomplete scenarios
Fixed a wide array of texture issues in the route
Fixed a number of issues with floating objects
Fixed a number of issues where trains would foul the platforms
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