RSC Responses to Questions on UKTrainsim

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RSC Responses to Questions on UKTrainsim

Unread postby alanch » Tue May 03, 2011 1:44 pm

RSPaul has posted these responses to questions on UKTrainsim about the direction the 'new technology' is taking - see this thread http://forums.uktrainsim.com/viewtopic. ... &start=120 .

Hi all, Matt kindly did a first pass at codifying some of the questions for us. I must say the process has been very helpful for us. A number of issues we can still address, and a number of things we can look to include. I will answer some questions now and may come back to answer more at a future date.
First of all I suppose I must set out the “Official” situation, as I did in my original post. We are talking here about RS.com’s new technology, I am happy to discuss it as it develops. But at this time we are making no promises about it at all… its still in development :D ! Given that, of course, our aim is to use the technology in our products or what would be the point in all the hard work! Those of you who know about software will know how this works.

Q. Will this be a free upgrade the same as RailWorks 2 was? Will this be RailWorks 3? Are we looking at technology for a number of stages releases? Or one big update? What kind of timescale roughly?
A. Our current plans are for the technology we finally release to be a free upgrade, we see it as one big upgrade and I haven’t announced timescales or marketing plans for it yet.

Q. Is backwards compatibility a priority for the next major update? Will new stock features be back-ported to original stock such as the Black 5, HST etc? Should someone about to embark on a project hold off for the update? Are there any areas where there *may* be issues with existing rolling stock?
A. Backwards compatibility is always a major consideration - we have a large amount of existing material of our own! However, we need to balance the preservation of compatibility with the need to improve the quality of the experience we provide. So our intention is to ensure that existing material will work, (in fact, a lot of it will work better). However, we can't guarantee that everything (especially third party products) will work. However as long as you haven’t done any fiddling around under the hood, then you should be in good shape and need to make minimal, if any, changes. But we think that many of you will want to enhance your content to take advantage of the new features, but we do not want to make this mandatory.

Q. What does this new version mean for users of hardware that runs RailWorks ok now but may not have the capabilities to run more advanced lighting and so forth? Will the simulator run as well as it does now on the same hardware, or will there be an impact for those who do not have machines up to current standards? What kind of spec machine should be able to take advantage of much of the new features?
A. Settings and options mean that you should not have an issue with seeing what you currently see, however the experience will improve with higher spec machines. If you are thinking of buying a new machine in the next few months, we'd recommend at least 3 cores, at least 2GB of memory and a 512MB graphics card.

Q. Are there any improvements coming to the Dispatcher such as not ramming loose stock, AI shunting / coupling, dynamic slot allocation for early/late trains, dynamic routing, event triggers for scenarios etc?
A. We are working on the Dispatcher and it will be aware of loose consists but this is complicated, have to see how testing goes before we decide on final release. You will start to see Event triggers within scenarios and that will be an increasing aspect of the simulation experience.

Q. Are there any plans to modify the wagon physics and brake systems to allow Fly / Hump Shunting?
A. I am not announcing anything on this at this time.

Q. Any updates on progress with Multiplayer?
A. Multiplayer is a key aim for us and I see it as a separate technology at the moment. Frankly it’s not hard to ram it into existing technology and give everyone a rubbish experience. I think we have seen too much of that in the videogame industry. We are taking the time to craft a plan that will work for Rail fans and I think we will have some very exciting things to say about that later. But I see it as a separate stream of endeavour if you will.

Q. Are there plans for a better asset filter? If you have lots of items installed and activated it can make the scroll bar so small it's value is somewhat diminished.
A. We are looking into that yes.

Q. What new facilities can we look forward to for route builders, for example, items such as more advanced terrain painting tools? The ability to combine object sets in to saved groups?
A. We are working on Curved gradients. We are looking at grouped assets as we have stated.

Q. What improvements to game play can we look forward to, including improvements to the way Career Scenarios are handled?
A. I have not made any announcements about this at this stage.

Q. Signalling on real-life railways is becoming extremely centralized and complicated. When signalling products are sold to companies, the products are usually controlled by one centralized piece of interlocking, which then controls not only the points and signals, but also passenger information systems, instructions to drivers on speeds, and in some cases, train control itself. What improvements are you making in this update to create a more realistic simulation of signalling? Is the intention to keep with the existing lua script system where signals react to what is around them? Or is a better system of more direct control over signals being produced, whether that be with lua scripting, or with another language?
A. The way the RS dispatcher works actually lends itself rather well to this type of rail operation, but the scripts will need to be set up in a suitable way.

Q. As part of the physics updates, are there plans to give AI slightly more prototypical performance, ie no 100% throttle from standstill so the train takes off like a rocket?
A. We are working on the underlying issue, but changes to this aspect of the AI will be the subject of later work.

Q. Are there any plans to address the performance of loading both RailWorks itself and Routes? - Specifically, currently when the launcher starts it goes through a labour intensive process of scanning and cross checking all the items you have installed against the .pi files so that it can build up the relevant information for the "packager" and "package manager" tabs. Until this is done (and it can take minutes) loading RailWorks is very slow because the launcher is hammering the disk - most users won't care about this as they just want to get in to RailWorks, so its wasted effort. Once in RailWorks, loading some routes can take 10 or 20 minutes which seems excessive, again are there any plans to optimise this?
A. Yes

Q. Any progress with Super Elevation?
A. I have no statement to make about this exciting possibility at this time :D !

Q. Can we expect any improvements to sounds? The sound system?
A. The sound system is actually very powerful, however, we need to spend more effort on setting up the sound definitions. It’s a classic case of the underlying software is great it just needs some more love. I want to see louder locomotives, further away. But we need to work on our set-ups to see that.

Q. Will we see support for refilling steam locos from a water trough?
A. No sadly not this time.

Q. What kinds of updates might we see in relation to loco drive system simulation?
A. Key for us here is multiple consists. Individual loco simulations are running in multi headed consists on my PC right now, we are still improving it but its looks and feels very real. A 4F/Black 5 double header now feels like just that!

Q. What improvements might there be relating to the HUD, particularly in relation to the performance hit it currently incurs and also in relation to supporting those locos which are different to drive (e.g. the Class 86), also relating to the ability to turn bits of the hud off or move them around to alternative locations?
A. We are looking at the performance issue. The HUD is more complex, I hope we are able to make more bespoke HUD’s going forwards but that may have to stay in house.

Q. Might we see a fix for the long-standing "shaky cab" bug?
A. We hope so! Then we hope to include our own shaking :D ! I just tested the cab jolt when buffering up to a freight train and the feeling of immersion is incredible.
Alan


My railway photos are back - you can access them from this thread viewtopic.php?f=24&t=21667a . Lots of UK steam and early diesels from the late 1950s and early 1960s.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby Dan » Tue May 03, 2011 4:12 pm

Interesting stuff. Thanks for the info.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby artimrj » Tue May 03, 2011 6:24 pm

Just keeps getting better. Thanks Alan, I dont get to uktrainsim much.
Last edited by artimrj on Tue May 03, 2011 7:27 pm, edited 1 time in total.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby kin3 » Tue May 03, 2011 6:27 pm

Really sounds good. Just keeps getting better and better. !!howdy!! !*YAAA*!
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Re: RSC Responses to Questions on UKTrainsim

Unread postby Kali » Tue May 03, 2011 10:01 pm

Multiple engine simulations is a big big thing, not least because it means unpowered control vehicles. I do hope they fixed the multiple keymapper issue though, or we still might have issues adding and removing engines in scenarios.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby Shortliner » Wed May 04, 2011 1:23 pm

This sounds VERY promising. :)
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Re: RSC Responses to Questions on UKTrainsim

Unread postby styckx » Wed May 04, 2011 10:44 pm

Catching up on the rest of the forums and finally getting around to responding this the Q&A..

As already mentioned.. Sounds promising and can't wait. Especially for multi core..
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Re: RSC Responses to Questions on UKTrainsim

Unread postby Shortliner » Thu May 05, 2011 1:41 am

styckx wrote:Catching up on the rest of the forums and finally getting around to responding this the Q&A..

As already mentioned.. Sounds promising and can't wait. Especially for multi core..


Well it looks like I'm going to have to upgrade my CPU/motherboard, as well as the OS since my current system is 32 bit, I'll be upgrading the CPU/Motherboard to 64 bit.

I am about to sink ALOT of money into this. !*roll-laugh*!
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Re: RSC Responses to Questions on UKTrainsim

Unread postby SithMurcielago » Thu May 05, 2011 2:27 am

I'm saving up to get the Alienware Laptop. Its going to be a long while.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby kin3 » Thu May 05, 2011 8:33 am

I know my next build will have an SSD for OS and RW.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby arizonachris » Thu May 05, 2011 9:30 am

stmbuzz wrote:I'm saving up to get the Alienware Laptop. Its going to be a long while.


You do realize that Dell bought Alienware, quality is really not as good anymore. I found an Area 51M on Flea Bay for $50. Needed a video card. That was an extra $100. Laptop cooler pad (these things get really, really hot!) was another $35. So, $185 for a $2,000 laptop. !*brav*! Runs pretty sweet, but I haven't tried RW on it yet. Since it's an older model, I really don't expect RW to run. Quake 4 does, tho. Mainly wanted it for internet at work.

Kinnie, put the O/S on the SSD, but if you install RW on that drive, it better be a huge drive, which will cost you huge money. You can do like I did, put 2x500Gb drives in a RAID 0, it was cheap, less than $100. Install RW on the RAID drives. Loads fast, no stutter. Save the cash and take the wife out for steak and lobster. !!*ok*!!
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Re: RSC Responses to Questions on UKTrainsim

Unread postby artimrj » Thu May 05, 2011 10:53 am

You guys buying new computors, go to the Best Buy web site and look under the desktops, you will see a place for REFURBISHED computors. I got a 6 core AMD Phenom II at 3.6 mghrzt with 8 gig of ram, an ATI 5570HD with 1 gig and a 1 TB hard drive with multi card readers and 2 HD/Blue Ray dvds for $700. I got my wife a AMD Quad core with 4 gig and an Nvidia 9800GT and 500 gig hd plaus dvds and card readers for $350. These are HP computors. Most refurbished computors are perfectly good, someone messed up the install or didnt know how to use it, said it was broke and sent it back. Lots of good deals out there and they change weekly.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby kin3 » Thu May 05, 2011 1:43 pm

arizonachris wrote:[quote="stmbuzz"

Kinnie, put the O/S on the SSD, but if you install RW on that drive, it better be a huge drive, which will cost you huge money. You can do like I did, put 2x500Gb drives in a RAID 0, it was cheap, less than $100. Install RW on the RAID drives. Loads fast, no stutter. Save the cash and take the wife out for steak and lobster. !!*ok*!!


I'm not going to build soon, I hope. I have been reading about how fast these SSD's are and haven't really looked into the nitty gritty yet. But like the old saying goes "if you wish for a watermelon then wish for a big one".
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Re: RSC Responses to Questions on UKTrainsim

Unread postby Shortliner » Thu May 05, 2011 2:44 pm

Well the only problem I have with getting a new computer, is transferring all my files onto the new one, anything from my business documents to all the addons I have for RW. Plus, I think it's cheaper for me to just upgrade the CPU/Motherboard & OS on the one that I have right now.

I just wish I could find an Open Source OS that runs DirectX 10. So far, nothing.
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Re: RSC Responses to Questions on UKTrainsim

Unread postby arizonachris » Thu May 05, 2011 3:27 pm

Shortliner wrote:Well the only problem I have with getting a new computer, is transferring all my files onto the new one, anything from my business documents to all the addons I have for RW. Plus, I think it's cheaper for me to just upgrade the CPU/Motherboard & OS on the one that I have right now.


Yes, two ways you can do it very easily. As you say, a new board and CPU (probably gonna need new RAM as well) Or, what I did, bought an external hard drive enclosure that plugs into USB. Took the old drive and put it in that enclosure. Reloaded Win 7 on the RAID 0 drives, I still have all my "stuff" on that external drive. Easy as pie.

They are talking about recommending 3 cores running this update. Means even a core 2 duo will struggle. I bet half of us will need to update our hardware.
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