3ds Max Railworks import issue

Discussion of rolling-stock creation & re-painting.

3ds Max Railworks import issue

Unread postby sswgp60 » Wed Feb 03, 2016 12:55 am

Hello all,

This is my first post here and I would greatly appreciate any guidance/tips. I’m wanting to jump back into modeling. With that being said I’ve run into an issue-
I’m in the process of exporting a wagon into Railworks (Ts2016) from 3ds Max 2016. I’ve been using the tutorials from Railworkswiki on creating a wagon.

Here’s some additional information:
The model was saved as an editable poly with the extension RW Intermideditae Geomirty. Also, I applied textures ( dds.) and used the RWMaterial with the TexDif shader.
I’m using 3ds max 2016- (I’ve installed the plugins that came with Ts2016)

Here is what the BluePrint editor is saying:

[13] ConvertToGeo.exe: ERROR: Unsupported combination for shader TexDiff, material Hoptex
FILE:cHcGeometryObjectCreatorFormS.cpp
Line:763

[13] Could not export Conde\H_62_16\Railvehicles\Feight\Feb16BW\Feb16BW.IGS: See previous errors
Export process terminated due to errors

Any idea of where I went wrong? !**conf**!


Any idea of where I went wrong?
sswgp60
 

Re: 3ds Max Railworks import issue

Unread postby MaineLines » Wed Feb 03, 2016 1:02 pm

Do plugins exist for Max 2016? The latest I have is for Max 2015.
User avatar
MaineLines
 
Posts: 622
Joined: Mon Sep 14, 2009 11:21 am

Re: 3ds Max Railworks import issue

Unread postby LordMannu » Wed Feb 03, 2016 1:29 pm

Be sure you have all the objects in the scene with RW material applied. The best way to do this is select all objects and apply one matrial to all and export. If you don´t get the error is because you had one object with standard material before.
User avatar
LordMannu
 
Posts: 334
Joined: Tue Feb 17, 2009 8:51 am
Location: Buenos Aires, Argentina

Re: 3ds Max Railworks import issue

Unread postby Bananarama » Wed Feb 03, 2016 1:31 pm

Do all parts of the model contain a texture. If there are any untextured portions, you'll get errors. Also be sure to name your parts correctly, all objects are either editable mesh or editable poly, and that no nurbs or splines are included with the export.

Plugins for Max 2015 should work for 2016.
Cheers!
Marc - 3DTrains

Image
User avatar
Bananarama
 
Posts: 2749
Joined: Sat Feb 14, 2009 1:17 am
Location: Another Planet

Re: 3ds Max Railworks import issue

Unread postby sswgp60 » Wed Feb 03, 2016 2:32 pm

Thank you all for your reply, I really appreciate it. Once I get off of work I'll go-home and give it a whirl.
sswgp60
 

Re: 3ds Max Railworks import issue

Unread postby sswgp60 » Thu Feb 04, 2016 1:01 pm

Hello all,

Alright, the model is completely textured ( as far as I know) and the correct material has been applied. I made another few attempts but still no joy. Here's the code its pumping out now- Any ideas?


Adding Conde\H_62_16\RailVehicles\Feb16BWBl.xml to export...
Referenced blueprint under different provider will not be exported: RSadam\HowTo\RailVehicles\Freight\Feb16BW\Feb16BWBGY.xml - Referenced in Conde\H_62_16\RailVehicles\Feb16BWBl.xml under the property RailVehicleComponent/Bogey:0/BogeyBlueprint
[13] Updating Geometry "Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.GeoPcDx"...
[13] ConvertToGeo.exe "E:\Program Files (x86)\Steam\steamapps\common\RailWorks\Source\Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.IGS" "E:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.GeoPcDx" -pc -lf -nowindow -shaderpath "E:\Program Files (x86)\Steam\steamapps\common\RailWorks\Dev\Shaders" -costXML "E:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.GeoPcDx.cost"
[13] ConvertToGeo.exe exited with exit code 0xC0000005 trying to convert E:\Program Files (x86)\Steam\steamapps\common\RailWorks\Source\Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.IGS or one of its dependencies
[13] Could not export Conde\H_62_16\RailVehicles\Freight\Feb16BW\Feb16BW.IGS: See previous errors
Export process terminated due to errors.
==== Export Failed ====
Time taken: 0.694s
You do not have the required permissions to view the files attached to this post.
sswgp60
 

Re: 3ds Max Railworks import issue

Unread postby Chacal » Thu Feb 04, 2016 1:24 pm

sswgp60 wrote:Referenced blueprint under different provider will not be exported: RSadam\HowTo\RailVehicles\Freight\Feb16BW\Feb16BWBGY.xml - Referenced in Conde\H_62_16\RailVehicles\Feb16BWBl.xml under the property RailVehicleComponent/Bogey:0/BogeyBlueprint


This one is pretty clear. You are referencing a blueprint that is not in Conde\H_62_16\.
This may or may not be the cause for the error, but better make sure.
Copy it to Conde\H_62_16\ and change the reference.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6525
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: 3ds Max Railworks import issue

Unread postby sswgp60 » Thu Feb 04, 2016 10:27 pm

Thank you for your quick reply. Still no joy- I'm thinking I might start from scratch and give it another shot. I wasn't expecting for this to be too easy- but I'm determined to create some wagons.
sswgp60
 


Return to Rolling-Stock Design

Who is online

Users browsing this forum: No registered users and 1 guest