Two Sets of Numbers Appearing on The Cab

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Two Sets of Numbers Appearing on The Cab

Unread postby mysterytrain » Wed Dec 16, 2015 10:11 pm

I have 4 different SD40-2 (Kuju) that have a large number in white color appearing over the original numbers underneath the side-cab windows.

I've attached photos of the engine and engine/texture folder as well.

Any ideas what is wrong and how can I fix this?
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby ex-railwayman » Thu Dec 17, 2015 4:19 am

Ahhhh, it's the old 3210 syndrome, have a look at this thread, sounds like you're missing some textures - viewtopic.php?f=29&t=10446&p=119999&hilit=3210#p119999

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Re: Two Sets of Numbers Appearing on The Cab

Unread postby mysterytrain » Thu Dec 17, 2015 12:46 pm

ex-railwayman wrote:have a look at this thread, sounds like you're missing some textures - viewtopic.php?f=29&t=10446&p=119999&hilit=3210#p119999


I visited the thread (I actually started it lol) and I have those files in their folders. Any other ideas on how I can fix this irritating problem?
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby MaineLines » Thu Dec 17, 2015 1:04 pm

Looks like those textures need to have an all black alpha channel.
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby mysterytrain » Thu Dec 17, 2015 2:21 pm

MaineLines wrote:Looks like those textures need to have an all black alpha channel.


Could you please explain what a "black alpha channel" is and how I go about getting it? I'm an old guy who's not technical savy to this stuff. *!greengrin!*
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby TheTeenageFoamer » Thu Dec 17, 2015 2:29 pm

mysterytrain wrote:
MaineLines wrote:Looks like those textures need to have an all black alpha channel.


Could you please explain what a "black alpha channel" is and how I go about getting it? I'm an old guy who's not technical savy to this stuff. *!greengrin!*

Let me TRY to tell you what it is, the alpha channel is basically the shape of your texture, not the color but the shape
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby mysterytrain » Thu Dec 17, 2015 4:01 pm

Berkshirefan765 wrote:Let me TRY to tell you what it is, the alpha channel is basically the shape of your texture, not the color but the shape


oh ok, thank you for the explanation, but how do I fix the problem I'm having with the other number being on top of the original cab number?

What steps do I take to fix it? What files specifically) do I need to fix the problem.
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby TheTeenageFoamer » Fri Dec 18, 2015 12:05 am

mysterytrain wrote:
Berkshirefan765 wrote:Let me TRY to tell you what it is, the alpha channel is basically the shape of your texture, not the color but the shape


oh ok, thank you for the explanation, but how do I fix the problem I'm having with the other number being on top of the original cab number?

What steps do I take to fix it? What files specifically) do I need to fix the problem.

That I don't know, I would like to know how to fix that as well because I have that glitch with the UP 2001 Olympic torch relay
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby MaineLines » Fri Dec 18, 2015 12:12 am

The alpha channel of images that have it determines the transparency of the image. Black areas are invisible and white are visible. Your model appears to have a problem with the way auto numbering is set up. The numbers displayed on your cab are temporary images usually named primarynumber_0 thru primarynumber_3 which are replaced in game by numbers randomly selected from the .dcsv file if auto numbering is working properly. I'm not sure whether or not these temporary numbers could be made to disappear by adding a black alpha channel to them using photo editing software.
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby QcRail » Fri Dec 18, 2015 8:51 am

MaineLines wrote:The alpha channel of images that have it determines the transparency of the image. Black areas are invisible and white are visible. Your model appears to have a problem with the way auto numbering is set up. The numbers displayed on your cab are temporary images usually named primarynumber_0 thru primarynumber_3 which are replaced in game by numbers randomly selected from the .dcsv file if auto numbering is working properly. I'm not sure whether or not these temporary numbers could be made to disappear by adding a black alpha channel to them using photo editing software.


I would add, for a newbie, to better grasp the concept of an image with or without an alpha or "transparent" channel.
A basic image with no transparent zone can be structured in a 24 bits file - each color channel (red, green and blue) is represented by an 8 bits data. Note that conventional colors in painting is with 3 different primary colors- red, blue and yellow.
To include a transparent option, a fourth channel with 8 bits is required, simply identitified by 0 for inactive and 1 for active or transparent. Thus an image with a transparent option will be 32 bits file and most performing graphic software will have the possibilty to workwith an "alpha" channel.

Now that the mystery is lifted have fun trying image manipulation... :-)

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Re: Two Sets of Numbers Appearing on The Cab

Unread postby mysterytrain » Sat Dec 19, 2015 9:58 pm

I'm sorry, but again I am totally lost in what you're saying.

I'll just delete the engines and move on.

Thanks anyways. *!!thnx!!*
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Re: Two Sets of Numbers Appearing on The Cab

Unread postby buzz456 » Sat Dec 19, 2015 10:08 pm

I messed around with this a bit and I'm not sure this is fixable. Probably a good idea to just move on.
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