ex-railwayman wrote:have a look at this thread, sounds like you're missing some textures - viewtopic.php?f=29&t=10446&p=119999&hilit=3210#p119999
MaineLines wrote:Looks like those textures need to have an all black alpha channel.

mysterytrain wrote:MaineLines wrote:Looks like those textures need to have an all black alpha channel.
Could you please explain what a "black alpha channel" is and how I go about getting it? I'm an old guy who's not technical savy to this stuff.
Berkshirefan765 wrote:Let me TRY to tell you what it is, the alpha channel is basically the shape of your texture, not the color but the shape
mysterytrain wrote:Berkshirefan765 wrote:Let me TRY to tell you what it is, the alpha channel is basically the shape of your texture, not the color but the shape
oh ok, thank you for the explanation, but how do I fix the problem I'm having with the other number being on top of the original cab number?
What steps do I take to fix it? What files specifically) do I need to fix the problem.
MaineLines wrote:The alpha channel of images that have it determines the transparency of the image. Black areas are invisible and white are visible. Your model appears to have a problem with the way auto numbering is set up. The numbers displayed on your cab are temporary images usually named primarynumber_0 thru primarynumber_3 which are replaced in game by numbers randomly selected from the .dcsv file if auto numbering is working properly. I'm not sure whether or not these temporary numbers could be made to disappear by adding a black alpha channel to them using photo editing software.


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