AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby lj0109 » Wed Dec 02, 2015 10:00 am

Long time lurker, first time poster...I installed the v1.1 sounds yesterday and while running any of the Kuju/repaint 40-2s there seems to be two sets of bells ringing when activated. Anyone else run across this issue? BNSFDude, I will be glad to PM you a short video of the issue if you would like. Thanks!
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby skaliwag66 » Wed Dec 02, 2015 5:37 pm

I get that too but I also got it with the P42 so it may be a game issue.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby BNSFdude » Wed Dec 02, 2015 8:03 pm

It has to do with desync. It's a known issue that I've had issues with fixing because of the audio sounding bad when I try to force the different files in sync. There are two bell sounds, one distant, one near, it's just a matter of getting the files to sound good together. I'll try to patch it while I change up how horns work so you don't get skipping between start and loop.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby OpenRailer90 » Wed Dec 02, 2015 10:17 pm

^Skipping is avoidable of you noticed the way emd645e3 (milwaukeenorth418 on YouTube) makes his horns. The horn loop sound also contains the horn start sound and is a minute or longer in length.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby BNSFdude » Wed Dec 02, 2015 10:43 pm

OpenRailer90 wrote:^Skipping is avoidable of you noticed the way emd645e3 (milwaukeenorth418 on YouTube) makes his horns. The horn loop sound also contains the horn start sound and is a minute or longer in length.

I know how to do audio. I've done this professionally in different games for years. But thanks for you wisdom on how I've been doing horns since the update. Except I don't need to make my files a minute long because I know how to loop them in game.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby OpenRailer90 » Thu Dec 03, 2015 1:01 am

^ I have the knowledge to do that separate horn start, loop, and end. What I'm really saying is that I noticed the horns generally have some kind of choppiness, such as the unsmooth start to loop transition I particularly noticed when I operate the K3LA found in the BNSF and UP SD40-2s.

If you know what I'm talking about regarding Chris's horns, the NJT mod packs from Fan Railer show what I'm talking about. And I know how you feel regarding the loop length of them....they're too long they take up a a fair amount of space.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby lj0109 » Thu Dec 03, 2015 1:16 am

BNSFdude wrote:It has to do with desync. It's a known issue that I've had issues with fixing because of the audio sounding bad when I try to force the different files in sync. There are two bell sounds, one distant, one near, it's just a matter of getting the files to sound good together. I'll try to patch it while I change up how horns work so you don't get skipping between start and loop.

Thanks for your reply Anthony. I appreciate it!
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby BNSFdude » Thu Dec 03, 2015 1:44 am

Its not so much the audio itself that causes the stutters, but the poor and DIFFERENT settings for the stupid bin files DTG has made in all the SD40 variants over the years. What may work well on one model, doesnt necessarily work well on another, and FPS performance has a lot to do with it too. I can't bug proof everything. It works on my, and my QA teams computers just fine, and if its enough of an issue I'll raise issue and fix it, otherwise I have other projects like the GP38 update and Dash 9 pack to do.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby skaliwag66 » Thu Dec 03, 2015 10:32 am

BNSFdude wrote:
OpenRailer90 wrote:^Skipping is avoidable of you noticed the way emd645e3 (milwaukeenorth418 on YouTube) makes his horns. The horn loop sound also contains the horn start sound and is a minute or longer in length.

I know how to do audio. I've done this professionally in different games for years. But thanks for you wisdom on how I've been doing horns since the update. Except I don't need to make my files a minute long because I know how to loop them in game.


The man just made an innocent comment. But if you want to get into your "expertise" you'd know that you should keep your recordings below 0dB. Your audio is riddled with clipping. Particularly the torturous flange sounds.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby BNSFdude » Thu Dec 03, 2015 11:38 am

Dude makes his "innocent comments" telling people what to do in almost every thread. Just ask Mike Kam. It gets really old hearing tycoonkids infinite wisdom everywhere.

The flange sounds and such were provided to me from our Stock recordings that Oovee has gathered throughout the years. If you have seen the new Dash 9 sound preview, you would know it's been changed out for a much improved recording.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby bnsfsubdivision » Thu Dec 03, 2015 12:33 pm

BNSFdude wrote:Dude makes his "innocent comments" telling people what to do in almost every thread. Just ask Mike Kam. It gets really old hearing tycoonkids infinite wisdom everywhere.

The flange sounds and such were provided to me from our Stock recordings that Oovee has gathered throughout the years. If you have seen the new Dash 9 sound preview, you would know it's been changed out for a much improved recording.

You know I hate to say it but just a handful of people here actually know what really goes into sound creation for this game and I'm not just talking about horns or bells etc. Some of us here, including Anthony, have cracked this games internal workings all the way to the ground and squeezed out every single bit of Information there was, trying to find ways to improve the core functions to the maximum level.

People don't even know that you don't have to have a start, loop and end file to make a horn sound work, just to give an example. Lately everybody just loads up YouTube videos into their editing software, cut's them up in 3 seperate files and praises how good they would be. You know what. Truth is, their not. I hate saying that because I'm sure some people won't agree with that but keeping the truth locked inside is a hard task and sometimes, you just have to speek out and free your opinion.

This does not only apply to sound creation but to assets creation in general. Only a handful of people really work their guts out to provide the best quality available but yet they don't recieve the true appreciation they deserve. Unfortunately this seems to be the trend lately and all people still just pretend to already have seen the best of the best.

I believe it's time to raise the bar and if you just wait long enough, you'll get to see a first glimps of that in Anthonys upcoming Dash 9 sounds.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby GSkid » Thu Dec 03, 2015 3:28 pm

Well I have some questions for the sound guys here.....

Krellnut used 10 different and unique locomotive samples in both his ES44 & SD70 10-packs. Not only does this make for 10 unique sounding locos, it completely avoids sound aliasing (described on these forums as that "jet swoosh" sound..... or kinda the guitar effects pedal equivalent of a slow sweeping flanger or phaser).

My question is...

It won't make for a truly unique sounding loco.....but....Will taking the same locomotive sample and pitch (frequency) shifting it slightly up or down at least keep it from aliasing with another loco assigned a different pitched sample?

If so... how many hertz difference is ideal? I'd imagine you'd have to mix some semi-tone shifted sample locos in with some whole-tone shifted sample locos to create dissonance among them to at least give the illusion of some uniqueness to each of them.

What do ya guys think? !**conf**! !*don-know!*
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby bnsfsubdivision » Thu Dec 03, 2015 3:57 pm

GSkid wrote:Well I have some questions for the sound guys here.....

Krellnut used 10 different and unique locomotive samples in both his ES44 & SD70 10-packs. Not only does this make for 10 unique sounding locos, it completely avoids sound aliasing (described on these forums as that "jet swoosh" sound..... or kinda the guitar effects pedal equivalent of a slow sweeping flanger or phaser).

My question is...

It won't make for a truly unique sounding loco.....but....Will taking the same locomotive sample and pitch (frequency) shifting it slightly up or down at least keep it from aliasing with another loco assigned a different pitched sample?

If so... how many hertz difference is ideal? I'd imagine you'd have to mix some semi-tone shifted sample locos in with some whole-tone shifted sample locos to create dissonance among them to at least give the illusion of some uniqueness to each of them.

What do ya guys think? !**conf**! !*don-know!*

What you are looking for is the Pitch shift Variation value:

Image

It depends on the sound file so you'd have to play around with it but a value of 0.00-0.05 usually does the trick.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby Coloneltapper15 » Sun Dec 06, 2015 5:38 pm

I, too, have wondered how Krellnut had made the slightly different engine sounds as that Jet Engine effect is dreadful. With American trains usually having more then one loco I usually swap different locos to eliminate that sound. I will certainly give this a try, If it works I will be very happy.

Thanks for that.
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Re: AVAILABLE NOW!: EMD 40 series Total Sound Replacement Pack

Unread postby buzz456 » Mon Dec 07, 2015 10:09 am

I believe Krellnut made his different sounds by recording different locomotives.
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