Rich Garber's Colton & Northwood route

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Re: Rich Garber's Colton & Northwood route

Unread postby jalsina » Sun Sep 27, 2015 4:32 pm

buzz456 wrote:I never uploaded this to the library however this should fix your moving black and gray walls where there is traffic if the author is using the RSDL vehicles as ScaleRail uses and most others I think.

This goes into railworks\Assets\RSDL\IslandLine\Scenery\Vehicles. Overwrite when asked.

https://www.sugarsync.com/pf/D6076927_62669624_7235192


Thank you Buzz. I had not read your message at first. I will try it as soon as I am in the PC (right now just looking at messages from my tablet).
EDIT I mentioned before having tried to replace one of the cars (dark green) which seemed to be the most offending, by another from another route with no success.
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Re: Rich Garber's Colton & Northwood route

Unread postby tomgiorgini » Sun Sep 27, 2015 7:27 pm

buzz's fix works
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Re: Rich Garber's Colton & Northwood route

Unread postby jalsina » Sun Sep 27, 2015 8:54 pm

Yes sir! I installed and tested thoroughly the route. Now it is a beautiful industrial route. !*YAAA*!
Great fix. A big thank you, Buzz. It was kind of annoying for me. :D :D

As I mentioned before I made tests, but changing the vehicles in OS2. So how come vehicles in that RSDL folder are affecting that route located in AllAboard folder? !*don-know!*

I posted in Steam about July and I also read a post here too. The point is that there are several players that are in need of this fix. The glitch happens in some TS2016 computers (TS 2015 at that time) and others no. Probably has to do with the graphics engine. Some reported to have experience it, back in TS2014.

I don´t know how complex could be posting this here in RWA, I mean considering the authorship and all, but I think that it would be a wanted fix mod.

And now Colton & Northwood is entering the list of my future DLC acquisitions. !!*ok*!!
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Re: Rich Garber's Colton & Northwood route

Unread postby cnbalasub » Sun Sep 27, 2015 10:50 pm

Thought that I should give you all my reply about this route of Colton & Northwood. It is working now as Chacal said in his message. I thought that if don't see any Train Name in this route and no rolling stock but I am wrong. I did click the first one and it show the route with scenario in them. I guess that I have to be more careful next time not to jump into conclusion that there is no rolling stock but it have them even with no train name in them.

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Re: Rich Garber's Colton & Northwood route

Unread postby OldProf » Sat Jul 02, 2016 9:45 am

buzz456 wrote:I never uploaded this to the library however this should fix your moving black and gray walls where there is traffic if the author is using the RSDL vehicles as ScaleRail uses and most others I think.

This goes into railworks\Assets\RSDL\IslandLine\Scenery\Vehicles. Overwrite when asked.

https://www.sugarsync.com/pf/D6076927_62669624_7235192


Thanks for the link, Buzz!

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Re: Rich Garber's Colton & Northwood route

Unread postby JPS2K5 » Tue Nov 29, 2016 3:12 pm

buzz456 wrote:I never uploaded this to the library however this should fix your moving black and gray walls where there is traffic if the author is using the RSDL vehicles as ScaleRail uses and most others I think.

This goes into railworks\Assets\RSDL\IslandLine\Scenery\Vehicles. Overwrite when asked.

https://www.sugarsync.com/pf/D6076927_62669624_7235192


I guess every couple of months someone pops up that needs this... *!!thnx!!*
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Re: Rich Garber's Colton & Northwood route

Unread postby torfmeister » Sat Feb 12, 2022 3:51 pm

I know this is an old thread but I approached the fix from a different way (and completely unaware of this thread)

1. The ScaleRail RoadNetwork traffic blueprints are buggy. A wrong reference and a period omitted (Kuju_EU_Car03xml instead of Kuju_EU_Car03.xml) - this does not cause the black wall but 2 missing cars in the traffic.

2. Adding

<iBlueprintLibrary-cBlueprintSetID d:id="122773480">
<Provider d:type="cDeltaString">RSDL</Provider>
<Product d:type="cDeltaString">IslandLine</Product>
</iBlueprintLibrary-cBlueprintSetID>

to the RouteProperties.xml for Fort Kent and Ohio Steel fixes the black walls without changing ScaleRails' traffic car pool. If you don't have Isle of Wight it does not matter, but if you have it the walls appear because it finds the assets but for the GeoPcDx models to appear correctly they MUST be preloaded.

Colton & Northern does not use traffic.

Btw. I patched the Allaboard template routes to point to RailSimulatorCore TimeOfDay blueprints, thus using the RailsimulatorCore sky which is not broken like the RailSimulatorUS one (see the Steam Store page for Rascal&Cottonwood for a good example of the tilting sky bitmap)

https://forums.dovetailgames.com/thread ... fix.51866/
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Re: Rich Garber's Colton & Northwood route

Unread postby Terry » Fri Feb 18, 2022 9:26 pm

I don't think I have the Colton & Northern route but I do have Ohio Steel 2 and Rascal & Cottonwood.

I have run a number of scenarios for Ohio Steel 2: not just the included ones but also some that I wrote myself and some that some of the guys at OVSRails did. I have never had any unusual experiences with any of them. There was one included scenario for Ohio Steel 2 (I forget which one) that didn't work correctly but I was able to edit that one and get it to work.
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Re: Rich Garber's Colton & Northwood route

Unread postby buzz456 » Sat Feb 19, 2022 8:29 am

torfmeister wrote:I know this is an old thread but I approached the fix from a different way (and completely unaware of this thread)

1. The ScaleRail RoadNetwork traffic blueprints are buggy. A wrong reference and a period omitted (Kuju_EU_Car03xml instead of Kuju_EU_Car03.xml) - this does not cause the black wall but 2 missing cars in the traffic.

2. Adding

<iBlueprintLibrary-cBlueprintSetID d:id="122773480">
<Provider d:type="cDeltaString">RSDL</Provider>
<Product d:type="cDeltaString">IslandLine</Product>
</iBlueprintLibrary-cBlueprintSetID>

to the RouteProperties.xml for Fort Kent and Ohio Steel fixes the black walls without changing ScaleRails' traffic car pool. If you don't have Isle of Wight it does not matter, but if you have it the walls appear because it finds the assets but for the GeoPcDx models to appear correctly they MUST be preloaded.

Colton & Northern does not use traffic.

Btw. I patched the Allaboard template routes to point to RailSimulatorCore TimeOfDay blueprints, thus using the RailsimulatorCore sky which is not broken like the RailSimulatorUS one (see the Steam Store page for Rascal&Cottonwood for a good example of the tilting sky bitmap)

https://forums.dovetailgames.com/thread ... fix.51866/


If you knew it was a old thread why did you post on it? Do you not know how to start a new one?
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