Adding a Flatcar Load

Discussion of rolling-stock creation & re-painting.

Adding a Flatcar Load

Unread postby harryadkins » Sun Jun 14, 2015 1:41 pm

I'm trying to create a Model T load for Michael Stephan's 40ft flatcar. Using Jeff Layfield's Ford Model T model and replacing Michael's one wooden crate load, the car is at the correct place along the length of the car and it's height is correct. However, the load is not centered across the width of the car (see attached photo). Can someone help me correct the position?

Harry
You do not have the required permissions to view the files attached to this post.
User avatar
harryadkins
 
Posts: 3092
Joined: Sun Aug 23, 2009 8:01 am
Location: South Carolina, USA

Re: Adding a Flatcar Load

Unread postby buzz456 » Sun Jun 14, 2015 1:55 pm

In the bin file find this entry.



To offset object sideways, adjust element 13 (increasing value moves object left)

<CargoComponent>
<cCargoComponentBlueprint>
<CargoDef>
<cContainerCargoDef d:id="15673352">
<Position>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A0703DF63F" d:precision="string">1.39</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20902
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Adding a Flatcar Load

Unread postby harryadkins » Sun Jun 14, 2015 3:02 pm

Thanks buzz456. You and Thomas Pearce made it simple!
User avatar
harryadkins
 
Posts: 3092
Joined: Sun Aug 23, 2009 8:01 am
Location: South Carolina, USA

Re: Adding a Flatcar Load

Unread postby OldProf » Mon Jun 15, 2015 6:46 am

In a way, that's a neat image already: something out of a Keystone Cops or Buster Keaton movie, but the Ford would have to be able to swing and sway (with Danny Kaye, perhaps) the full length and width of the deck.
More seriously, may I ask why just one Ford per flatcar? I'm comparing your idea to Michael's 2-Chevy-trucks load.
Tom Pallen (Old Prof)

{Win 10 Home 64-bit; Intel Core i7 6700 @ 3.40GHz; 16.0GB Single-Channel @ 1063 MHz (15-15-15-364); 2047MB NVIDIA GeForce GTX 960}
User avatar
OldProf
 
Posts: 2755
Joined: Wed Sep 09, 2009 10:09 am

Re: Adding a Flatcar Load

Unread postby OlPaint » Mon Jun 15, 2015 7:45 am

Harry

I agree with OldProf. Why not load the flatcar with two vehicles. It sure would be neat to see a string of "steam age" autoracks heading to market.

OlPaint
__________________________
Chessie...Sleep Like A Kitten

OlPaint
User avatar
OlPaint
 
Posts: 595
Joined: Thu Jun 21, 2012 6:25 am

Re: Adding a Flatcar Load

Unread postby Chacal » Mon Jun 15, 2015 10:51 am

In a more general way, see this tutorial for manually editing an object's position:
http://railworksamerica.com/index.php/l ... t-position
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6464
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Adding a Flatcar Load

Unread postby harryadkins » Mon Jun 15, 2015 11:45 am

I didn't use two Model T's because the (1) wooden crate load was easier to deal with. Also, the picture I based this idea on was a shorter, narrow gauge flatcar with one Ford. Thanks for the suggestion. I will look at Michael's two Chevy trucks load also.

Harry
User avatar
harryadkins
 
Posts: 3092
Joined: Sun Aug 23, 2009 8:01 am
Location: South Carolina, USA

Re: Adding a Flatcar Load

Unread postby Chacal » Mon Jun 15, 2015 1:55 pm

I was once the proud owner of a 1973 Ford Gran Torino.
I wonder if it would fit on a flatcar.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6464
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Adding a Flatcar Load

Unread postby DrewG » Mon Jun 15, 2015 3:20 pm

Chacal wrote:I was once the proud owner of a 1973 Ford Gran Torino.
I wonder if it would fit on a flatcar.

My friend owns a 74 starsky & hutch gran torino. A quick look says just barely.
DrewG
 
Posts: 915
Joined: Wed Jan 22, 2014 7:00 pm
Location: Ontario, Canada

Re: Adding a Flatcar Load

Unread postby Chacal » Tue Jun 16, 2015 9:29 am

Then there's the question of weight.
You'd need at least 21000 hp to move it.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6464
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Adding a Flatcar Load

Unread postby jpetersjr » Sat Oct 17, 2020 8:22 am

You can also talk to John about how to do this as well, we did this same thing with some flatcars and my 1933 Ford AA truck.

20191012091132_1-768x492.jpg
You do not have the required permissions to view the files attached to this post.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4012
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,


Return to Rolling-Stock Design

Who is online

Users browsing this forum: PetalBot and 0 guests