Virtual New Haven RR, a WIP project for RW

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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Wed Jun 10, 2015 7:46 pm

IMO the idea of static scenery cars for some of the yard roads is a great idea. No user could possibly want to use every track and just the logistics of scenerio writing and havuing to place static consists so it looks half way decent, even if just passing, would be a huge effort, and if anybody grizzles, they can just get a life :D

Pardon my ignorance, but I am not overly familiar with the route in question. Looking at a map from 1929 that I have found, its difficult to tell, but it look slike there are 2 almost direct routes through from Hartford to New Haven, what looks like New Britain and Berlin, Meridan, Yalesville to North Haven or New Britain, Plainsville and Mt Carmel to New Haven. Which will it be ?

The yards and engine facilities over the river towards East Hartford; will they updated in the next version? You could always head N,NE back to Springfield *!!wink!!*

Thanks for the updates, looking forward as always to the next...

**!!bow!!** & *!!thnx!!*

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby OldProf » Thu Jun 11, 2015 3:21 am

Cedar Hill looks like the most useful yard I've seen yet for AI switchers working in parallel with player engines, primarily because each of the main sections of the yard has its own entrance and exit tracks. At both Springfield and Hartford, all sections of the yard share what I call "throat" tracks, which means that AI and player engines/trains easily conflict with each other because they confuse the "dispatcher".

I'm looking forward more than ever to this addition, Michael.
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby GreatNortherner » Mon Jun 15, 2015 11:22 am

Hi,

Sorry for taking so long to reply.

ozinoz wrote:Pardon my ignorance, but I am not overly familiar with the route in question. Looking at a map from 1929 that I have found, its difficult to tell, but it look slike there are 2 almost direct routes through from Hartford to New Haven, what looks like New Britain and Berlin, Meridan, Yalesville to North Haven or New Britain, Plainsville and Mt Carmel to New Haven. Which will it be ?


I've uploaded an overview map of our route, taken from a NH system map of a later date (late 50s if I remember correctly). All bold lines mark passenger/freight routes, bold dashed lines mark freight only routes. The number of lines marks the number of mainline tracks on each route.
Image
Red = Version 1 -- Orange = Version 2 -- Yellow = Version 3 -- Green = possible future expansion

The Springfield Line is the double tracked freight/passenger line that runs from New Haven via Meriden to Hartford.

ozinoz wrote:The yards and engine facilities over the river towards East Hartford; will they updated in the next version? You could always head N,NE back to Springfield


We haven't decided about that yet. Our main priority has to be to reach New Haven and complete the actual Springfield Line. Currently we see East Hartford as a bit of a "nice to have" thing. It would actually be very nice to have, a lot of switching going on there, plus street running on former trolley tracks down to the huge Pratt & Whitney plant. Sadly all that also means a lot of extra work.

OldProf wrote:Cedar Hill looks like the most useful yard I've seen yet for AI switchers working in parallel with player engines, primarily because each of the main sections of the yard has its own entrance and exit tracks.


It is a fascinating yard, isn't it? In reality the two 50+ track classification yards were hump yards, the humps were located on the ladders facing towards the center of the whole complex. A fact which our route is completely ignoring since kicking cars is and probably will always be impossible in RW (I am aware of the latest experiments being done). Our Cedar Hill Yard will be flat switching only.

Cheers
Michael
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Wed Jun 24, 2015 11:06 pm

New wires look goooodd !!*ok*!!

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby DrewG » Thu Jun 25, 2015 12:06 am

Okay now your just show off **!!bow!!**

Image
*Just copied that photo from the VNHRR blog*
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby GreatNortherner » Thu Jun 25, 2015 7:45 am

Thanks, I've been trying to copy what DTG has been doing since (I think) the Monongahela route, using the autogantry tool to string wires. I couldn't have done it without Wayne Campbell's tutorial here in the forum on how to set up the blueprints.

Cheers
Michael
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Thu Jun 25, 2015 10:11 pm

Wayne is another great tallent and I am looking forward to seeing his Columbia Falls route in the flesh...

**!!bow!!**

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Mon Sep 07, 2015 5:06 pm

Rightly deserved a bump for the new screenies (check out the blog) Looking great... **!!bow!!**

!*drool*!

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby imnew » Mon Sep 07, 2015 5:12 pm

Looking good!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Thu Sep 17, 2015 5:36 pm

Thanks guys for the new buildings preview... always a pleasure :D

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Mon Sep 21, 2015 4:58 pm

...and yet another (and another) blog post update - Meriden is looking GOOD !*drool*! Love the taxi's The guys are on a roll...

!*cheers*!
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby CARex » Fri Sep 25, 2015 8:15 am

More at the Blog page...

WallStation.jpg


http://vnhrr.blogspot.com/
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby imnew » Fri Sep 25, 2015 11:36 am

Looks great guys !
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby CARex » Thu Oct 01, 2015 8:08 pm

Still pushing south, but jumped back to Berlin after Michael completed some adjustments...

BerlStation_2ea.jpg
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Re: Virtual New Haven RR, a WIP project for RW

Unread postby ozinoz » Sat Oct 10, 2015 4:31 pm

Cedar Hill facilities are certainly coming together. What a place it must have been in its heyday. Thanks for the blog update...

(has it been possible to align the turntable up with one of the lead roads in like roundhouse in Springfield? That way, scenerious can be created that start and finish in the roundhouse stall opposite the lead track - just a thought)

If as the blog post says, the coal stage is abandoned, does this mean there are no active steam facilities at this end of the route, or is it just abandoned in appearance? From a personal view, would be a shame...(there is no begging smilie :D )

**!!bow!!**

!*cheers*!
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